[WILD] Jade/Evolve Shaman (w/ Shudderwock)

Class: Shaman - Format: wild - Type: token - Season: season-54 - Style: fun

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Deck Import

Mulligans

General Mulligans

You almost always just want to have at least firefly, or Jade claws in your opening hand. Mana tide totem is almost always a card you want as well. If you're on the coin, you definitely want to keep evolve or Dopplegangster, cause coining those out together on turn 5 just wins games. 

Aggro Mulligans

Against aggro you just want your board clears. 

Midrange Mulligans

Against midrange, you want a balance of board presence to contest for board control, clears are good. This is one of the match ups that devolve is best int. 

Combo Mulligans

You really want your hex or devolve against combo to interrupt them. You're hoping to win early with a Bloodlust in this match up if you can. 

Control Mulligans

Against your slower decks your really trying to set up an explosive turn and just fiddle around with Jade stuff to by time until you can pull off a one two combo to make a huge powerful board. 

This deck is a ton of fun. With evolve stuff there is always some variance, and it has a couple different plans that do all synergize with each other but that arguably makes the deck a little less focused than being all in on one strategy. Because of these things I don’t claim that this deck is top tier by any means, but it is a blast to play, does really cool stuff, can be explosive and has some really neat synergies. I’ve done pretty well with it and have had so much fun I made this account just to share this list. 

First plan that is obvious is just getting value on on the cards that make Jade Golems. There is a bunch, at least all the good ones all at different points on the curve with Jade ClawsJade SpiritJade LightningAya Blackpaw, and Jade Chieftain. The more of these you play, the better they get, and they’re almost always a 2 for 1. 

Second plan is the evolve plan. This plays well off the Jade plan for two reasons. One, many of the Jade cards make two bodies, and two as the Jade Golems get bigger, their mana cost matches their starting attack and health. So a 6/6 Jade Golem would evolve into a 7 drop minion. Dropping a Doppelgangster followed by Evolve  on turn 6 can be back breaking, even more so if you coin it on turn 5. Although to note, don’t play Doppelgangster and expect them to survive your opponents turn as 2/2s, never play them without immediately playing Evolve or Thrall, Deathseer. Thing from Below Is good in any Shaman deck that uses its hero power, but when you play it for cheap or free, and then upgrade it into a 7 drop is excellent. 

With these two plans, the newer card Shudderwock becomes his own win condition. All of the Jade cards are Battlecry, and same with Doppelgangster and Thrall, Deathseer. So if it gets late game and you need a board, that’s a quick way to get a good one. 

Bloodlust can also just be it’s own win condition. With all the Jade cards, Doppelgangster, and totems this deck naturally goes wide. So often Bloodlust is the last card played in the game. 

 Brann Bronzebeard can be one of the most powerful cards in the deck with all the stuff. Double Jade Golem manufacturing, On turn 9 (or 8 with coin) going Brann Bronzebeard into Doppelgangster into Evolve is crazy. Going Brann Bronzebeard into Thrall, Deathseer is crazy. But just as with Doppelgangster, never play Brann Bronzebeard and hope he’s still on the board to take advantage of him on your next turn. 

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