Paladin is reportedly one of the hardest classes to use when defeating The Lich King. TLK uses Fallen Champions which gives every minion you have on the board a Deathrattle that spawns the minion on his side. The one good thing with this mechanic is that any buffs you had on the minion will not carry over to the other side of the board!
How do we deal with The Lich King? We dispatch him with the sound of the MRRRGGGLLLL!
Murloc Tidecaller is always your number one choice when it comes to this deck. Grimscale Chum is also nice to give your minions an early buff. You want at least one 1-drop and after that you are looking for a curve. For your 2-drop you’d ideally want Rockpool Hunter to buff your 1-drop, but any of the other 2’s are fine. For your 3-drop you’d really like Coldlight Seer or Murloc Warleader who give you the ability to trade without your murlocs dying.
The Lich King – Paladin Play Strategy
You are looking to snowball here, don’t feel bad if you lose a couple of games. Tidecaller is your best card, you are hoping he doesn’t get hit with Obliterate early because he’ll continue to grow while TLK is trying to stick minions. You should NEVER trade if one of your minions will die in the trade unless you absolutely have to or you need to protect a particular minion. This is why Coldlight Seer is so important, it allows you to make trades and continue to attack face.
Hitting Gentle Megasaur on a full board is pretty much how you are going to win the game. You are looking for +3 Attack or Windfury. Secondarily +1/+1 is helpful, as well as +3 Health. If you hit one of the first two you should be pretty golden, and I don’t expect you’d have trouble finishing the game before turn seven. The other two might require a bit of finessing. What I mean by that is there are times when it could be good to trade in one of your really weak murlocs to throw down a Bluegill Warrior which could buff your Tidecaller and get buffed by Murloc Warleader and lead to the final damage you need.
If you don’t win by turn seven then you have to gauge whether or not you’re able to clear the 2/6s off the board and finish the game. It’s going to be a pretty unlikely scenario, so it’s best to just aim for finishing TLK off before turn seven.
You just want Murlocs in this deck, some are absolutely replaceable. The cards I wouldn’t play without are Murloc Tidecaller, Murloc Warleader, and Gentle Megasaur. The legendaries are easily replaceable with other murlocs like Murloc Tinyfin, Murloc Raider, Blowgill Sniper, or Primalfin Lookout. You can also swap out Hungry Crab if you don’t have it, it’s nice as removal for a murloc you give to The Lich King, but generally shouldn’t be used on your own minions.