TacoRocco’s Heroic Temple Escape Warrior Deck Guide

Class: Warrior - Format: wild - Style: adventure-mode

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Deck Import

The main goal of this deck is to just survive. With armor gaining cards, health restoring cards, and damage dealing/minion killing cards, you will be able to stall out and keep your opponent’s field clear. In your mulligan, you are looking for Brawl, Coldlight Oracle, and Execute.

Slam is used to deal damage for an execute and give you a draw. Annoy-o-Tron and Sludge Belcher are huge assets because they will stall you out a turn by taking 2 attacks each (most turns your opponent won’t have more than 2 minions if you play it right).

On your second turn, when you get to choose between mana or drawing a card, choose mana! The extra mana is important for your later plays.

Turn 3, you want to choose “Swing Across”. The option to take no damage is huge, but it really hurts if you end up taking the damage. If you don’t like taking risks, you can always choose “Walk Across Gingerly” and take 5 damage.

Turn 4 you ideally want either a Sludge Belcher, Annoy-o-Tron, or Brawl to help deal with the Orsis Guard (Heroic) or other minions left on the field.

On turn 5, you can choose either the health or the draw. You want the draw if you have more than 20 health, but if you’re low on health, choose the heal. Don’t worry too much about leaving minions on the field if you have Annoy-o-Tron or Sludge Belcher. They will suck up two attacks then the field will be cleared at the end of your opponent’s next turn. You want to save the minion removing cards for later turns.

Turn 6 you have a free turn to do what you want. Use this opportunity to restore some health or gain some armor.

Turn 8, if you have Brawl, choose to take the shortcut and use Brawl. If you don’t have Brawl, still take the shortcut! It’s pretty important to get out that extra turn faster, and you should have something to deal with the War Golem.

Turn 9, (if you took the shortcut) kill as many minions as you can to ensure you survive to then end of the next turn, because if you survive the next turn, you win!

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