Stole the idea while watching Astral Druid. Basically the idea is to ramp and ramp quickly and curve out some insane taunt minions. No Astral though, found it too inconsistent.
Have SOME spells for early game threats and board clear, added Wild Pyromancer for an added damage when needed.
Naga Sea Witch is your turn 10 (or 8 with Innervate) fun turn, usually when combo’d players need to deal with the biggie you played for 5 and leaves Naga for next turn.
















