Mulligans
General Mulligans
Almost always start with the quest as you don't run enough minions to complete it if you play some before you draw the quest.
Usually your best start will be quest on 1, wild growth on 2, into oaken summons.
Against more aggressive decks you will want to keep more controlling tools like the spellstone, wrath, swipe and spreading plague.
Against slower decks you may want to keep nourish, but only if the rest of your starting hand is already strong as this is very greedy.
Fatigue deck that aims to draw your entire deck so you can then swap decks with your opponent and copy the kings ransom from their hand with azalina in a single turn. This is achieved either with the quest making one of the components free, or using the free 10 mana from twig of the world tree. Alternatively naturalize can be used to fill your opponents hand before you play togwaggle.


























