Like all discolock The mulligan can be quite tricky, most of the time you want to curve out strong and want your discard synergy mid game when your hand is depleted and you have a better chance to pull the combo. In the same time if you have already a combo in hand and can pull it off turn 2/3 it is game winning
First test for a zoo post un goro.
Things I am not sure
1) argus or crystal weaver, deck does not run enough demon to be assured of the value but the synergy with the quest result is obvious. Will need to be play tested.
2) will there be enough weapons to still justify running patches and bloodsail ?
3) we miss a another good turn three with either demon synergy, discard synergy or just strong all around to replace imp gangboss I may try the turn 3 beast from un goro but it feels underwhelming.