Nat PagMill

Class: Rogue - Format: kraken - Type: fatigue - Season: season-25 - Style: ladder

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Deck Import

Mulligans

General Mulligans

This deck does not function without coldlight oracle. If you do not have one in hand, try as hard as you can to mull for it, but do not throw back Nat or beneath the grounds, as these cards will allow you to keep tempo. With Coldlight in hand, the next card you want to find is Nat. Beneath the grounds, Brann, Shadowstep, Prep, and Gangup should not be mulled for generally, but should not be thrown back unless necessary.

Aggro Mulligans

These are the tech cards you will need to keep yourself alive. Coldlight Oracle should still never be thrown back, nor should Nat, but any other normal mull card can be. You can also try to keep a beneath the grounds against warrior or warlock aggro, as these decks will draw a lot, but you should not mull for them.

Control Mulligans

These cards will help to deal with Control deck's large hard to deal with minions and take advantage of large hands and draws. If you are running assassinate over blade of c'thun, you may want to mull for that as well.

With the onset of Whispers of the Old Gods, mill seemed like it would be dead in the water. Without Deathlord, Sludge Belcher, and Antique Healbot, the deck was expected to flounder. But then Blizzard fished up an unexpected card from the classic set: Nat Pagle. Taking blizzards bait, Nat was corrupted into mill’s newest savior: Nat, the Darkfisher. With a great body(not literally) backed by a competitive mana cost and an ability mill decks can’t refuse, Nat has become quite the catch.

Fish puns aside, the mill deck has become quite a devastating force in standard. While the cards that where lost hit the deck hard, Cyclopian Horror and Cult Apothecary do a fine job of taking their places. On top of that, the new Nat is quite possibly the best thing that could have come Mills way. What’s more, with the majority of decks being centered around one finisher, your mills can be devastating (a milled C’Thun cannot be returned to the deck with Doomcaller). The deck’s really fun and I recommend you give it a try.

Please leave your comments, suggestions, and feed back bellow; I’m always looking to make the deck better or to hear that other people are enjoying it.

Tuna.

Card Choices and Replacements:

Nat, the Darkfisher: As stated above, he’s a godsend to mill. That said, if you aren’t committed to playing mill or you don’t already own one, he can be a difficult one to get behind crafting. If you don’t want to include him, try replacing him with a cheap taunt or piece of removal.

Blade of C'Thun: What’s the point of a 9 mana assassinate when you’re not running C’Thun? Good question, metaphorical person. Blade of C’Thun has one major thing going for it over assassinate: It’s a minion. A 4/4 and an assassinate on its own are worth the 9 mana, but because they are in one card, bouncing it back to your hand with either Vanish  or Shadowstep means it can be reused. If you aren’t convinced he’s worth the 9 mana, just replace him with an assassinate.

C'Thun: If you do decide to keep Blade of C'Thun, running the man’s namesake can’t hurt. Even without Blade, the big guy is still playable, though clearly not as easily. But with the amount you can bounce Blade, your C’Thun can actually get decently well boosted. Consider putting him into your deck, he’s not all that bad. Or don’t.

Cult Apothecary: You need this card for the same reason the old mill deck needed Antique Healbot. This card is an absolute must have.

Cyclopian Horror: You need this card for the same reason the old mill deck needed its taunts. That said, if you don’t have one there are other taunts you can use. Sen’jin Shieldmasta and Psychotron are both similar enough to Sludge Belcher to be the first cards you should look at.

I will continue to update the list as I continue to test and play, so if there’s a card you don’t think works, leave a comment.

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