Mulligans
General Mulligans
- If you have weapon turn 1you have the upper hand
- Grim harvest great for turn 2 ( don't use coin turn 1 for harvest, you need coin for the possibbility of turn 5 cliff dive if in hand)
- Ball Hog if its in hand you are set for mid game
- Wyvern's Slumber is one of the best turn 3 cards in the meta right now, either use it for clear with aura or infiltrate, or use it for temp turn 4-5 and 6 respectfully.
- No need to hold Ravenous Felhunter in hand if you have weapon, if you have hog and not weapon than i suggest you hold it.
- Lastly Cliff dive is a must on opening hand, its your go to card for clear tempo or endgame.
– Pretty straightfroward deck
– Pressure early so they can’t counter your turn 4 and 5
– Good clear against everything except druid if it goes to late game
– Mid game curve broken
– 1x jumpscare cause you don’t need 2, just because of the fact that you need from cliff dive felhunter or magtheridon
– 1x Glide for draw and for burn, due to the fact that characters such us death knight and warrior have high cost cards.
– Good matchups : Death Knight ( 76% winrate) , Hunter ( 71% winrate) , Mage ( 78% winrate ), Rogue ( 69% winrate), Shaman ( 75% winrate), Warlock ( 71% winrate)
– Mid Matchups : Paladin ( 65% winrate), Warrior ( 58% winrate), Mirror (60% winrate)
– Tough Matchups : Priest (44% winrate), Dru8id (40% winrate)
Overall Thoghts
- Great deck
- Under 7k dust so pretty affordable
- The mindset behind the deck pretty straightforward
- After 20-30 games you pretty much understand the curve of the deck in the midgame
- For priest and druid if you have what you need turn 6-7 you most likely win, if not its difficult.
- 62% winrate, this specific deck against mirror is much better.
Feel Free to comment for help and add me if you want to learn it better, my greetings
Konos#2490