Mulligans
General Mulligans
Optimally you want x2 cultists and x2 brewmasters as soon as possible at minimum.If you can get Incanters flow early on, it helps a lot!
Going for potion of illusion early on isn't worth it because card draw is reasonably good and if you can incanters flow it first, makes it even easier to play the cultists combo.
This deck works by multiplying the “Mogu Cultists” by using “Potion of Illusion”.
Ultimately the goal is to get all 8 cultists on the board which results in Highkeeper Ra spawning, which is a 20/20 monster that deals 20 damage to each enemy on the field and the hero at the end of every turn, creating an exodia situation.
The cards you want as soon as possible are the mogu cultists, and youthful brewmasters.
Once you get x2 cultists, x2 brewmasters and x1 potion of illusion you can start building.
You’ll start by playing the cultists (1 mana each), potion of illusion (4 mana unless incanters flow was played for less), and then brewmasters on the cultists.
You’ll now have 4 cultists in hand, when you get the second potion of illusion, you can play all 4 cultists, use the second potion of illusion, and then drop the other 4 cultists down on the board for an instant spawn of Highkeeper ra.
I tried to keep deck draw as good as possible, but there are many cases where this just doesn’t work. This is a for fun based deck that works every few games. When it does, it feels good! >:D
Here’s a game I won with it: https://hsreplay.net/replay/JpEByE3iTY6fit3zcCcQPb





















