Fatigue Druid

Class: Druid - Format: wild - Type: control - Season: season-44 - Style: ladder

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Deck Import

Mulligans

General Mulligans

Early control cards are what you want in the early game. Mulligan aggressively for them, since we have a lot of expensive cards.

This is a druid deck designed to play the long game. The very long game. If you’re not at fatigue you’re probably losing.

The purpose of this deck is to be good against control by milling them, and good against combo by keeping your health and armour as high as possible. Against more aggressive strategies, Druid’s limited removal starts to show itself, which is why we must run cards like healbot to stay alive. 

Let’s break the deck down:

  1. Jade Idol – A single copy means we can never run out of cards, since we can shuffle it back in. It is possible to win the fatigue game without it, but having the jade idol means that refilling our own hand with Ultimate Infestation won’t cause us to lose to fatigue.
  2. Living Roots, Naturalize, Feral Rage, Wrath, Mulch, Swipe: We are loading up on lots of removal. Druid doesn’t get much so we pick all the good stuff. Naturalize has the added *benefit* of drawing our opponent cards, and Feral Rage can heal us.
  3. Doomsayer: Excellent early on against aggro. Also, if our control player opponent has a full hand and we play it, it becomes very easy to mill them next turn.
  4. Brann Bronzebeard: Works with coldlight for extra draw, and antique healbot for extra health. A real star player in this deck.
  5. Deathlord: The usual *downside* is actually very good in this meta. It pulls weak minions against aggro, which aren’t a problem, and best case scenario is can eliminate a N’Zoth, Raza, Reno, or anything with a powerful battlecry.
  6. Poison Seeds, Starfall: Poison Seeds is the only board clear druid has access to, so we make the best of it by potentially comboing it with Starfall.
  7. Antique Healbot, Sludge Belcher: Help us stay alive.
  8. Malfurion the Pestilent: No explanation needed
  9. Hadronox: Revives belcher and deathlord if it dies, which makes is basically immune to damage for a short time
  10. Ultimate Infestation: All-around good. Drawing five cards seems suspect in a fatigue deck, but that’s what the jade idol is for
  11. N’Zoth: Reviving a dead hadronox and a bunch of sludge belchers makes twisting nether seem like absolute garbage.

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  1. Dreamdinner
    November 16, 2017 at 8:16 am

    Any replacements for Hadronox?