Mulligans
General Mulligans
Wild Growth is the perfect card in your opening hand. Innervate can help you against aggro decks, otherwise use it for C'Thun or a desperate measure. The rest should obey a classic midrange drop-per-turn.
A C’Thun on turn 7-8 is without a doubt very difficult to handle and, without a doubt, Druid has the advantage of bringing C’Thun earlier to the board when compared to other classes. But unless you have the luck to draw it on the 1st 7-8 turns, you won’t be taking much adventage on Wild Growth and/or Innervate. This deck allies the strong midrange curve of Druid New Gods with recicle cards like Wrath, Novice Engineer, Gnomish Inventor, Azure Drake and Starfire that will make you reach C’Thun faster. Brann Bronzebeard fits like a glove on this deck either for the double C’Thun empowerment or the double draw. Though it is possible a C’Thun on turn 4 I strongly advice to empower it a bit before he hits the board but you can count on a Doomcaller for a come back.






















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