Mulligans
General Mulligans
Always mulligan for the early game minions or vampiric blood. If you can afford to coin out a minion as early as turn 1 and still have a minion to play the next turn, do it.
If you suspect wide minion aggro boards, keep Blood Boil. NEVER keep Corpse Explosion, you can't generate enough corpses for it to be useful in the early game.
Only keep Sire Denathruis against DH, as dropping it on 10 no matter the infuse wins the game. Against other classes mulligan Sire unless you expect a long control game.
Never keep Alexandros Mograine against anything except control matchups. The chip damage is not enough to win against Frost DK, DH, Miracle rogue etc. Those decks deliver too much value and keep drawing enough cards. You beat those decks by creating an early board and letting them use all their cards while you keep removing, until they run out of steam.
Break the meta with 64% winrate in high legend (48-27). Beats DH, Frost DK and slightly favored against Miracle Rogue.
Packing a ton of healing (2x Corrupted Ashbringer which everyone else refuses to run) and early game minions in favor for the usual discover effect minions. Ashbringer is key to win against DH and Frost DK (only go face, never use it to clear).
Renathal gives you +5 hp and makes you win against 30 control DK and other control decks.
Hard mulligan anything that costs more then 3 mana if you’re against a hyper aggro deck. Don’t be afraid to coin out minions on turn 1 or 2 if you have several cheap ones in hand. Especially against DK you want their early spells to hit your minions instead of face, as the damage easily adds up. Always play minions instead of hero power if you can in the early game. If you can make it to turn 5-6 on even terrain, your strong removal/healing/control cards will win the game.
Not enough ramp druid, quest mage or sire decks to justify running Theotar, don’t. The current hand OTK decks are not reliant enough on a single card to justify a 4/4 6 mana drop.
Practice your corpse management to always have enough to take out the superminions created by Miracle rogue, delay your vampiric blood if needed.
































