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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Stalwart Avenger
Immune while attacking. At the end of EACH turn, swap this minion's Attack and Health.
Warrior Epic Minion 4 7 2
Stampeding Kodo
Battlecry: Destroy a random enemy minion with 2 or less Attack.
Neutral Rare Minion 5 3 5
Star Grazer
Elusive, Taunt Spellburst: Give your hero +8 Attack this turn and gain 8 Armor.
Druid Rare Minion 8 8 8
Stargazer Luna
After you play the right-most card in your hand, draw a card.
Mage Legendary Minion 3 2 4
Starlight Wanderer
Battlecry: The next Draenei you play gains +2/+1.
Neutral Common Minion 1 2 1
Starlight Whelp
Battlecry: Get a random card from your starting hand.
Neutral Rare Minion 3 4 3
Starscale Constellar
Spellburst: Double this minion's Attack.
Neutral Common Minion 5 4 7
Starving Buzzard
Whenever you summon a Beast, draw a card.
Hunter Free Minion 2 2 1
Static Waveform
At the start of EACH turn, lose 1 Attack or Health (chosen randomly).
Neutral Rare Minion 3 5 6
Stealer of Souls
After you draw a card, change its Cost to Health instead of Mana.
Warlock Rare Minion 4 2 6
Steam Guardian
Battlecry: Draw a spell. Reduce the Cost of a Fire spell in your hand by (1).
Warrior Common Minion 3 3 3
Steam Surger
Battlecry: If you played an Elemental last turn, add a 'Flame Geyeser' to your hand.
Mage Rare Minion 4 5 4
Steamcleaner
Battlecry: Destroy ALL cards in both players' decks that didn't start there.
Neutral Rare Minion 5 5 5
Steamfin Thief
Kindred: Summon two 1/1 Murlocs with Rush.
Neutral Common Minion 4 4 3
Steel Beetle
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor.
Druid Rare Minion 2 2 3
Steel Rager
Rush
Neutral Common Minion 4 5 1
Stegodon
Taunt
Neutral Common Minion 4 2 6
Stereo Totem
At the end of your turn, give a random minion in your hand +2/+2.
Neutral Common Minion 2 0 3
Steward of Scrolls
Spell Damage +1 Batlecry: Discover a spell.
Neutral Common Minion 5 4 4
Stitched Creation
Combo: Gain +2/+2. Infuse (2): Gain +3/+3. Manathirst (8): Gain +4/+4.
Rogue Rare Minion 3 1 1
Stitched Giant
Costs (1) less for each Corpse you've spent this game.
Death Knight Epic Minion 9 8 8
Stone Drake
Divine Shield Taunt, Lifesteal Can't be targeted by spells or Hero Powers.
Neutral Common Minion 6 2 8
Stone Sentinel
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Shaman Epic Minion 5 4 4
Stonebound Gargon
Rush Infuse (3): Also damages the minions next to whomever this attacks.
Hunter Common Minion 4 3 5
Stonehearth Vindicator
Battlecry: Draw a spell that costs (3) or less. It costs (0) this turn.
Paladin Epic Minion 3 3 1
Stonemaul Anchorman
Rush Frenzy: Draw a card.
Warrior Common Minion 5 4 6
Stoneskin Basilisk
Divine Shield Poisonous
Neutral Common Minion 3 1 1
Stonetusk Boar
Charge
Neutral Free Minion 1 1 1
Storm Chaser
Battlecry: Draw a spell from your deck that costs (5) or more.
Shaman Rare Minion 4 3 4
Stormbrewer
Whenever this attacks, deal 3 damage to the target first. Kindred: Gain Rush.
Neutral Epic Minion 5 3 6
Stormcoil Mothership
Rush Deathrattle: Summon two random Mechs that cost (3) or less.
Neutral Rare Minion 6 5 4
Stormpike Battle Ram
Rush Deathrattle: Your next Beasts costs (2) less.
Hunter Rare Minion 4 4 3
Stormrook
Whenever you would damage this with a Nature spell, summon a random 5-Cost minion instead.
Shaman Epic Minion 5 5 5
Stormwatcher
Windfury
Neutral Common Minion 7 4 8
Stormwind Freebooter
Battlecry: Give your hero +2 Attack this turn.
Warrior Common Minion 3 3 4
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Stranded Spaceman
Battlecry: The next Draenei you play gains +2 Health and Rush.
Neutral Common Minion 2 2 3
Stranglethorn Tiger
Stealth
Neutral Common Minion 5 5 5
Street Trickster
Spell Damage +2
Neutral Common Minion 3 0 7
Stubborn Gastropod
Taunt Poisonous
Neutral Common Minion 2 1 3
Subject 9
Battlecry: Draw 5 different Secrets from your deck.
Neutral Legendary 5
Suckerhook
At the end of your turn, transform your weapon into one that costs (1) more.
Shaman Rare Minion 4 3 6
Summoner Darkmarrow
Death Knight Tourist Your Deathrattles trigger twice. After you play a Deathrattle minion, destroy it.
Warlock Legendary Minion 4 4 4
Sunscale Raptor
Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Hunter Rare Minion 1 1 3
Sunspot Dragon
Tradeable, Lifesteal Quickdraw: Deal 6 damage.
Neutral Common Minion 6 6 6
Sunwing Squawker
Battlecry: Repeat the last spell you've cast on a friendly minion on this.
Paladin Common Minion 4 3 4
Supreme Abyssal
Can't attack heroes.
Neutral Common Minion 8 12 12
Surfalopod
Battlecry: The next spell your draw is Casts When Drawn.
Druid, Mage Rare Minion 5 4 4