Spell Damage Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Arcane Blast Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. |
Mage | Epic | Spell | 1 | |||
Arcane Quiver Discover a spell from your deck. If it's Arcane, give it Spell Damage +1. |
Hunter | Epic | Spell | 2 | |||
Bioluminescence Give your minions Spell Damage +1. |
Shaman | Epic | Spell | 4 | |||
Celestial Shot Deal 3 damage. Your next spell has Spell Damage +2. |
Hunter | Common | Spell | 3 | |||
Cram Session Draw 1 card (improved by Spell Damage). |
Mage | Rare | Spell | 2 | |||
Eversong Portal Summon 1 4/4 Lynx with Rush (improved by Spell Damage). |
Hunter | Rare | Spell | 4 | |||
Polymorph: Jellyfish Transform a minion into a 4/1 Jellyfish with Spell Damage +2. |
Mage | Common | Spell | 3 | |||
Spirit Mount Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor. |
Shaman | Common | Spell | 2 | |||
Unexpected Results Summon two random 2-Cost minions (improved by Spell Damage). |
Mage | Epic | Spell | 3 | |||
Woodland Wonders Summon two 2/5 Beetles with Taunt. Costs (3) less if you have Spell Damage. |
Druid | Common | Spell | 5 |