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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Anub'Rekhan
Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
Druid Legendary Minion 8 7 7
Aviana
Your minions cost (1).
Druid Legendary Minion 9 5 5
Blood Treant
Costs Health instead of Mana.
Druid, Warlock Common Minion 5 2 2
Bogbeam
Deal 3 damage to a minion. Costs (0) if you have at least 7 Mana Crystals.
Druid Common Spell 3
Celestial Alignment
Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).
Druid Epic Spell 8
Crypt Keeper
Taunt. Costs (1) less for each Armor you have.
Druid Common Minion 8 4 6
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Dreampetal Florist
At the end of your turn, reduce the Cost of a random minion in your hand by (7).
Druid Epic Minion 7 4 4
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Ensmallen
Reduce the Cost and Attack of minions in your deck by (1).
Druid Epic Spell 3
Fangbound Druid
Taunt Deathrattle: Reduce the Cost of a Beast in your hand by (2).
Druid Common Minion 3 4 3
Frostsaber Matriarch
Taunt. Costs (1) less for each Beast you've summoned this game.
Druid Epic Minion 7 4 5
Fye, the Setting Sun
Rush, Lifesteal, Taunt Costs (1) less for each Dragon you've summoned this game.
Druid Legendary Minion 9 4 12
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Knight of the Wild
Costs (1) less for each Beast you've summoned this game.
Druid Rare Minion 7 6 6
Lady Anacondra
Your Nature spells cost (2) less.
Druid Legendary Minion 6 3 7
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Nordrassil Druid
Battlecry: The next spell you cast this turn costs (3) less.
Druid Rare Minion 4 3 5
Planted Evidence
Discover a spell. It costs (2) less this turn.
Druid Common Spell 1
Popular Pixie
Choose One - Refresh your Hero Power; or Your next one costs (0).
Druid Common Minion 2 2 3
Pride Seeker
Battlecry: Your next Choose One card costs (2) less.
Druid Rare Minion 3 2 4
Razormane Battleguard
The first Taunt minion you play each turn costs (2) less.
Druid Rare Minion 2 2 3
Sesselie of the Fae Court
Taunt Deathrattle: Draw a minion. Reduce its Cost by (8).
Druid Legendary Minion 8 8 8
Sky Mother Aviana
Battlecry: Shuffle 10 random Legendary minions into your deck. They cost (1).
Druid Legendary Minion 5 5 5
Sparkling Phial
Deal 2 damage.  Your next card this turn costs that much less.
Druid Rare Spell 3
Spread the Word
Draw 2 cards. Costs (1) less for each Attack your hero has.
Druid Common Spell 4
Summer Flowerchild
Battlecry: Draw two cards that cost (6) or more. Finale: They cost (1) less.
Druid Rare Minion 5 4 5
Umbral Owl
Rush Costs (1) less for each spell you've cast this game.
Druid Rare Minion 7 4 4
Woodland Wonders
Summon two 2/5 Beetles with Taunt. Costs (3) less if you have Spell Damage.
Druid Common Spell 5
Ysiel Windsinger
Your spells cost (1).
Druid Legendary Minion 9 5 5