Shaman Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Aftershocks Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn. |
Shaman, Warrior | Rare | Spell | 4 | |||
Air Elemental Can't be targeted by spells or Hero Powers. |
Shaman | Common | Minion | 1 | 3 | 1 | |
Al'Akir the Windlord Charge, Divine Shield, Taunt, Windfury |
Shaman | Legendary | Minion | 8 | 3 | 6 | |
Altered Chord Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. |
Shaman | Rare | Spell | 5 | |||
Amphibious Elixir Restore 5 Health. Discover a spell. |
Shaman | Rare | Spell | 2 | |||
Ancestral Knowledge Draw 2 cards. Overload: (1) |
Shaman | Common | Spell | 2 | |||
Backstage Bouncer Taunt Battlecry: Transform a friendly minion into a copy of this. |
Shaman, Warrior | Rare | Minion | 4 | 4 | 5 | |
Baking Soda Volcano Lifesteal. Deal 10 damage randomly split among all minions. Overload: (1) |
Shaman | Rare | Spell | 4 | |||
Brass Elemental Rush, Divine Shield, Taunt, Windfury |
Shaman | Rare | Minion | 4 | 3 | 3 | |
Cactus Cutter Battlecry: Draw a spell. If you cast it this turn, gain +1/+2 and Taunt. |
Shaman | Common | Minion | 2 | 2 | 2 | |
Champion of Storms After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush. |
Shaman | Epic | Minion | 4 | 3 | 5 | |
Chill Vibes Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt. |
Shaman | Common | Spell | 3 | |||
Conductivity The next spell you cast this turn also targets adjacent minions. |
Shaman | Rare | Spell | 2 | |||
Crash of Thunder Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. |
Shaman | Common | Spell | 6 | |||
Dehydrate Lifesteal. Deal 4 damage to a minion. Quickdraw: Costs (1). |
Shaman | Common | Spell | 3 | |||
Digging Straight Down Deal 8 damage to a minion. Excavate a treasure. |
Shaman | Common | Spell | 4 | |||
Disciple of Golganneth At the end of your turn, reduce the cost of an Overload card in your hand by (1). |
Shaman | Common | Minion | 2 | 2 | 3 | |
Doctor Holli'dae Battlecry: If your deck started with no duplicates, equip the Staff of the Nine Frogs. |
Shaman | Legendary | Minion | 5 | 4 | 5 | |
Fairy Tale Forest Draw a Battlecry minion. It costs (1) less. |
Shaman | Rare | Location | 3 | |||
Far Sight Draw a card. That card costs (3) less. |
Shaman | Epic | Spell | 3 | |||
Feral Spirit Summon two 2/3 Spirit Wolves with Taunt. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
Fire Elemental Battlecry: Deal 4 damage. |
Shaman | Common | Minion | 6 | 6 | 5 | |
Flametongue Totem Adjacent minions have +2 Attack. |
Shaman | Minion | 2 | 0 | 3 | ||
Flash of Lightning Draw a card. Next turn, your Nature spells cost (1) less. |
Shaman | Epic | Spell | 3 | |||
Flowrider Battlecry: If you're Overloaded, Discover a spell from your deck. |
Shaman | Common | Minion | 1 | 2 | 1 | |
Giant Tumbleweed!!! Deal 6 damage to all minions. Summon a 6/6 Tumbleweed. |
Shaman | Rare | Spell | 7 | |||
Golganneth, the Thunderer Titan Your first spell each turn costs (3) less. |
Shaman | Legendary | Minion | 6 | 5 | 7 | |
Hagatha the Fabled Battlecry: Draw 2 spells that cost (5) or more. Transform them into Slimes that cast the spell. |
Shaman | Legendary | Minion | 4 | 4 | 3 | |
Hex Transform a minion into a 0/1 Frog with Taunt. |
Shaman | Common | Spell | 3 | |||
Horn of the Windlord Windfury Whenever your hero attacks a minion, set its stats to 3/3. |
Paladin, Shaman | Rare | Weapon | 6 | 3 | 4 | |
Incredible Value Discover a 4-Cost minion. Set its Attack and Health to 7. |
Shaman | Common | Spell | 3 | |||
Infested Watcher Taunt Deathrattle: Get two 1/1 Chaotic Tendrils. |
Shaman | Common | Minion | 4 | 4 | 4 | |
Inzah Battlecry: For the rest of the game, your Overload cards cost (1) less. |
Shaman | Legendary | Minion | 5 | 5 | 5 | |
Jam Session Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) |
Shaman, Warrior | Common | Spell | 2 | |||
Jazz Bass Deathrattle: Your next spell costs (1) less. (Overload while equipped to improve!) |
Shaman | Rare | Weapon | 3 | 3 | 2 | |
JIVE, INSECT! Transform a minion into Ragnaros the Firelord. Overload: (2) |
Shaman | Legendary | Spell | 5 | |||
Jukebox Totem At the end of your turn, summon a 1/1 Silver Hand Recruit. |
Paladin, Shaman | Common | Minion | 2 | 0 | 4 | |
Kalimos, Primal Lord Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. |
Shaman | Legendary | Minion | 7 | 7 | 7 | |
Lightning Bolt Deal 3 damage. Overload: (1) |
Shaman | Common | Spell | 1 | |||
Lightning Reflexes Discover a Nature spell. If you play it this turn, Discover another. |
Shaman | Rare | Spell | 1 | |||
Lightning Storm Deal 3 damage to all enemy minions. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
Living Prairie Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush. |
Shaman | Common | Minion | 5 | 5 | 4 | |
Melomania Each time you play a minion this turn, add a random Shaman spell to your hand. |
Shaman | Epic | Spell | 0 | |||
Menacing Nimbus Battlecry: Add a random Elemental to your hand. |
Shaman | Common | Minion | 2 | 2 | 3 | |
Minecart Cruiser Rush, Overload: (2) Battlecry: If you've played an Elemental last turn, don't Overload. |
Shaman | Rare | Minion | 3 | 4 | 5 | |
Muck Pools Transform a friendly minion into one that costs (1) more. |
Shaman | Rare | Location | 1 | |||
Murloc Growfin Gigantify Battlecry: Summon a Tinyfin with Rush and stats equal to this minion's. |
Shaman | Rare | Minion | 1 | 1 | 1 | |
Needlerock Totem At the end of your turn, gain 2 Armor and draw a card. |
Shaman, Warrior | Common | Minion | 2 | 0 | 2 |