Our Wild Mill Rogue deck list guide will go through the ins-and-outs of the potentially viable deck from the Kobolds and Catacombs Expansion! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype! For now the deck guide is theorycraft, but as soon as the expansion goes live we will start updating it right away!
Introduction to Mill Rogue
Mill Rogue has been one of the most unique decks in Hearthstone history due to how different the win condition is compared to almost every other deck in the game. The goal of the deck is to burn as many of your opponents’ resourced by filling their hand and forcing them to overdraw using tools like and . With cards like Brann Bronzebeard and Gang Up having moved to Wild, the Standard variants of the deck aren’t quite up to the mark due to the reduced milling potential. With Kobolds and Catacombs, we have access to some new and flavorful cards that feel right at home in a Mill Rogue list and we’re here to check out some of the new additions you can make to your Wild Mill Rogue list.
Mill Rogue Card Choices
We have our usual package of Mill Rogue cards with a mix of removals, healing and mill cards with some new Kobolds and Catacombs thrown in. We modified the usual Wild lists you see with N'Zoth, The Corruptor to make space for some Kobolds and Catacombs cards that you should try out. Here are our picks from the new set that have made into the list.
Sonya Shadowdancer: With every minion offering a high amount of utility in the deck. Being able to trade off your minions to get even more value out of their effects is what makes Sonya an appealing pick in the deck. Getting extra copies of cards like Antique Healbot or Coldlight Oracle can really help out.
Fal'dorei Strider: While the card inherently does not contribute towards milling, Mill Rogue has a lot of draw power and being able to automatically summon 4/4 minions for free without investing any mana is quite valuable. You also push yourself further from fatigue by playing the card with no real drawback.
The Darkness: While the card might feel counter-intuitive in a Mill deck as you have high odds of burning the candles, the trick is to play The Darkness as late as possible when your opponent is close to fatigue or is already in fatigue. For starters, you will have made your opponent waste removals by then and it is highly likely your opponent will not be expecting The Darkness in your deck. You also will be able to activate the minion very quickly because of few cards being left in your opponents’ deck (or none at all, depending on how quickly you are able to take the game to fatigue). Playing the minion twice after Valeera the Hollow is also something you can consider doing.
Mill Rogue General Playstyle
The goal of the deck is to slowly drain your opponent of all resources by using your removals and then proceeding to fill your opponents’ hands and making them overdraw. You should focus on getting a good Coldlight Oracle and Gang Up turn as early as possible as it helps you fill your deck with more Oracles that can help you burn your opponent’s resources.
Something people may forget is that you can use cards like Sap and Vanish to destroy minions if your opponent has a full hand. Vanish always returns minions in order of play so the additional minions that do not fit into your opponent’s hand will be destroyed. You should never let yourself be milled unless you know you can push for lethal and win no matter what, losing a crucial card by milling yourself can be very costly. Most importantly, you have to micro manage your resources to be able to win. Identifying your win condition is important, you may be able to win some games simply on the back of healing up repeatedly and preventing your opponent from getting any kind of board advantage. While in other games, you have to bide your time and burn a lot of cards in one turn.
Mill Rogue Mulligans
Mill Rogue is a very fun but extremely difficult deck to play. It is mostly effective against slower decks and with each new expansion, the first couple weeks are quite slow with people trying to experiment with wacky things instead of trying out the fastest and most aggressive decks to climb making it the perfect time to try the deck out!