Mimeoplasm's Comments
Mister Mukla
Best legendary for Hunter in a long time.
Easily resurrected, great stats and rush.
The bananas though will break decks. Filling their hand will burn one card automatically, then it forces the player to empty their hand of stupid low tempo bananas as well. Can you imagine dropping this one a control deck who doesn’t have creatures out?
100/10 card.
Spread the Word
8/5. Easily the best out of the 4CC Draw 2 cards that have different ways to reduce spell cost
Free Spirit
Mark my words. This card is a trap.
Looks amazing right now (I want to build around it 100%). I just get a gut feel this and the companion card are going to be traps, making people build subpar decks around them
Rhythm and Roots
That’s if you don’t play a single mana ramp card in the mana ramp class…
Going Down Swinging
Such a terrible card. Being legendary it makes it inconsistent, which is not what you want from a board clear.
Doesn’t work with weapons and needs to be combined with other cards for it to be an effective card. 0/5.
(Update) Some Of The Upcoming Balance Changes Got Revealed - Nerfs for Warlock, Hunter, Shaman, Druid; Buffs for DH, Rogue, Paladin and Warrior
So does this mean that any card that generates the stag wild seed will be able to get full dust?
Widowbloom Seedsman
I believe Druid decks max size just for reduced to 28 because of these auto include monsters…
Theotar, the Mad Duke
This card is auto include in all decks for the next couple years.
Everyone saying that you will not come out on top, or ability isn’t powerful doesn’t get how little work needs to be done for maximum effect.
Agro deck? Give them a 1 drop for their board clear.
Control deck? Give them your removal spell AND take a threat out of their hand.
This card is very cool. Disruption needs to be in HS more.
Insatiable Devourer
Neutral removal on a body is great news for some decks. I can see this being in Druid as crowd control (something they severely lack).
Potential to be a 4 for 1 trade, and dangerous if not dealt with quickly. 4 out of 5.
The 5 or more is key to this. Allows you to make sure you only rez the good stuff. Allows for flexible deck building and maximizing this cards power. Will be used for years to come.