LeviHawkenYeet's Comments
Timethief Rafaam
After making uninspired garbage for the better part of the last 3 years, we somehow now get legendary cards that are actually creative and exciting. Even if they’re not strong, they seem like they will be enjoyable to run.
Unleash the Colossus
Maybe the weirdest card they’ve printed. And a massive flavor fail considering Demon Hunter hero power is doing exactly 1 damage.
(Live) Hearthstone 32.2.4 Patch Notes - Standard, Wild and Battlegrounds Balance Changes, Bug Fixes
Why did I post this thirty times wtf
(Live) Hearthstone 32.2.4 Patch Notes - Standard, Wild and Battlegrounds Balance Changes, Bug Fixes
Some of the most inelegant changes I’ve ever seen. Were these workshopped at all?
(Live) Hearthstone 32.2.4 Patch Notes - Standard, Wild and Battlegrounds Balance Changes, Bug Fixes
Some of the most inelegant changes I’ve ever seen. Were these workshopped at all?
(Live) Hearthstone 32.2.4 Patch Notes - Standard, Wild and Battlegrounds Balance Changes, Bug Fixes
Some of the most inelegant changes I’ve ever seen. Were these workshopped at all?
Fyrakk the Blazing
Same thing brainlets said about the first Yogg printing, it needed multiple nerfs and was used in every control deck lol
Petal Picker
Easily the best card from the mini set and they’re not even revealed yet
Hearthstone Patch 32.0.3 Teaser - Standard & Battlegrounds Balance Update
The only surprise here is somehow no nerf to the insane 70% win rate when played terrorscale stalker.
Moonstone Mauler
One of the worst mechanics they’ve ever added. Completely uninteractive, you’re not even playing against you’re opponent.
(Live Now!) Hearthstone 29.4 Patch Notes - Dr. Boom's Mini-Set, Balance Changes, New Twist & Arena Seasons, In-Game Event, Bug Fixes
A vanilla 8/8 would be worth ~7 mana. A vanilla 2/4 would probably be between 2 and 3 mana. Massive tempo difference.
(Live Now!) Hearthstone 29.4 Patch Notes - Dr. Boom's Mini-Set, Balance Changes, New Twist & Arena Seasons, In-Game Event, Bug Fixes
8 mana 2/4 that does nothing the turn it’s played. This game is amazing.
INFERNAL!
One of the worst cards printed in HS history. Think of the god draw. You’ve played two blood treants and two flame imps on the first three turns. -16 health. You then play a 6/6 on turn 4 that gives you 1 health. Thats the only time it’s ever playable. At worst it’s a 6/6 that does 15 damage to your hero.
Hearthstone Patch 29.2.2 Teaser - Big Standard, Wild & Battlegrounds Balance Update
Wouldn’t be surprised if they made Reno 10 mana, Wheel 9 mana or added an extra turn, and changed the dragon requirement for Zarimi to something ridiculous like 12 dragons.
It’s a 5 mana 6/6 rush wind fury which is already very strong. But then it gives adds a slow win condition to your hand when it dies. Seems overtuned and will probably see a nerf. Looks very fun though.