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Cursore1610

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Cursore1610's Comments

Harkener of Dread

A bit of an integration to this: “From de other side” makes this card better, since you might want to play this in a Big Deathrattle Shaman deck, but I wouldn’t hold my breath when it comes to the power of such a deck.

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From De Other Side

Since there is no way to cheat this out that I can think of, this feels pretty bad to me. The big minions shaman has got from this expansion interact very well with this card, but as a 10 mana play it feels pretty lacking and inconsistent, since you can’t even choose which minions to target. Notable combos: the 9 mana undead neutral minion which has deathrattle: draw and summon a copy with taunt of another undead minion; the 8 mana 3/8 taunt undead minion for shaman which lifesteals and deals 3 damage on death (it also has reborn); Neptulon, since it will summon the 4/2 arms which won’t die at the end of the turn and that can be followed up by the Neptulon you have in hand, making it twice as strong; Grugg summons 4 2/2 with taunt which also don’t die at the end of the turn; Denathrius heals you for 10 and all those minions dying infuses the “real” Denathrius in your hand.
So, I’m not saying that the combos aren’t there: they are easy to make and relatively powerful. The issue is the mana cost: if this costed 8 or 9 mana, then it would be something to be reckoned with, but at 10 mana I fear that it’s going to be way too slow to see actual play.

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Deathweaver Aura

I think people are kind of sleeping on this card. Sould of the Forest is a playable card and it costs double the amount of mana while giving a much weaker deathrattle (3 attack is 50% more threatening than a 2 attack is, don’t let the fact that it’s just 1 more attack fool you). 1 overload is a neglectable downside and overall this card seems very good. However, Shaman doesn’t have the Token cards Druid has, which makes me doubt the deathrattle undead deck will be viable: the neutral cards which should fill out the deck are pretty bad and I’m not even sure if undead decks are the right path for this token strategy to go for. After all, Shaman still has murlocs, which generate wide boards very susceptible to board removal: this can be a welcome addition to that archetype. Shaman also plays Piranhas, which are quite good in evolve decks and might creep their way into the meta with some hybrid burst shaman deck, one which might use token cards and this to play multicaster and that 5 mana 3/4 card which summons 3/3s. A bit of a messy deck, but nonetheless a powerful one with the right decklist.

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Blightblood Berserker

I think people are sleeping on this card. It’s a very effective wall and it provides a ton of healing, even guaranteed healing at that because of the deathrattle. And sure, it does cost a lot of mana, but it’s also a GG versus any kind of aggressive board strategy, providing a minimum of 12 healing and 12 damage, but also protecting you from a minimum of 9 damage: all in all, in the worst case scenario, you gained 21 health. Now, the issue is that you don’t have a lot of ways to cheat it out, but it still represents an incredibly good wall against aggression, and I am sure it will find a place in the meta at some point.

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Vrykul Necrolyte

Too reliant on you having a 1 drop and it surviving. Undead neutral minions are pretty weak, I don’t think this is going to get played.

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Umbral Geist

This might be the most forgettable card of the set, so get ready for that. Forgetting this card, I mean. And never playing it or seeing it played as well.

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Translocation Instructor

These switcheroo cards are never good. Way too random and ti can backfire pretty easily. All in all, won’t get played.

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Tenacious San'layn

I don’t get what this card is going for and I have no idea what deck would even think about playing it. Filleeeeeeer.

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Silvermoon Armorer

The usual “this is how the new mechanic works” card of the expansion. They never see play, this one won’t either.

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Silvermoon Arcanist

The worse version of the 3 mana minion which doubles the dmg enemy minions receive. And sure, if it survives more than one turn your empowered spells can also go face, but it won’t, so it’s just filler.

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Shatterskin Gargoyle

Way too expensive and random to get played by a meta deck. I think it will just end up being some more filler fodder. I guess you can play it in a Deathrattle priest deck? I don’t know, the power level of this card is very low, I don’t think it’s going to cut it.

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Scourge Rager

It’s a rager. I do get that it interacts with some undead cards, but it’s a 3 mana 5/1, it’s not going to cut it guys.

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Sanctum Spellbender

Cool idea for a card, but it’s bad. It doesn’t interact with a lot of spells which you might want to counter, like board removals, and the enemy can just save their single target removals for later, they don’t need to use them when there is this card on board. Not to mention that it’s still a 4 mana 3/6: you payed mana for this card, it’s on board and it has stats, what do you have to protect if not minions like these ones if you’re playing an aggro deck. All in all, it’s a 0/5.

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Plaguespreader

An aggro deck wouldn’t play this because it’s a 4 mana 4/4 and it’s the opposite of aggressive. Slower decks won’t play this because it can backfire when the enemy plays it, removing your wincons. So, all in all, I don’t think we’ll see this guy in any deck.

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Nerubian Vizier

This feels like a really solid card, I like it a lot. It’s just good value, decent stats and a powerful effect: discounting by two the discovered spell can give you a lot of tempo later on in the game. However, I am starting to wonder what Undead decks might actually look like, because this doesn’t seem to interact with anything in particular, it’s just an all around good card. Yet again, this is not the kind of interactions you would play a deck for, it’s just the backbone which fills out the curve and makes the deck work and be consistent.

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Lor'themar Theron

It massively buffs the minions in your deck and maybe it can find a place in a handbuff deck, but all in all it feels pretty weak. Buffing the stats of the minions in your deck is powerful when it’s done early (stuff like Embiggen or Keleseth), but on turn 7 you’re not going to draw that many minions anymore and the game is about to be over: a 7 mana play should help you winning, and this is just inconsistent in that regard. Even if you were to buff stuff like Mister Smite, that means that it would still be in your deck and you would have to draw it before being able to play it. Although, there is one combo which does seem pretty powerful, which is the combo with Ser Finley: you can fill your hand with super powerful minions, and that might prove to be enough to close out the game. It might find some play in some decks, but I don’t expect to see it very often and it’s definitely not meta-breaking or anything like that.

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Invincible

This is just a solid card for the Undead midrange deck. It’s a ton of stats and it’s very sticky: all in all, a great late game threat for a deck which desperately needs to have some. You may not be able to target the buff, and it won’t see play in non-undead decks, but I think that the facts that it can provide a total of +15/+15 stats and taunt is a big enough upside to make this worth it.

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Infectious Ghoul

“Greybough at home” vibes. Since it doesn’t have taunt, it’s far less powerful than Greybough is, since it can just be ignored. That’s pretty relevant for an effect which wasn’t that powerful to begin with: Greybough was far better and it was only played for a short amount of time in token decks because of the broken interaction with the 2/2 which discounted the first taunt minion you played every turn. I don’t think Undead decks will play this card.

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Infected Peasant

Since she’s not an Undead herself, I doubt this will be played in undead decks. Filler fodder.

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Incorporeal Corporal

Silence Priest is back on the menu boys. Or maybe not. Actually, probably not.
0/5

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