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BNy

DecksFavoritesPlayersComments

bNy's Comments

Quest Resurrect Priest - Saviors of Uldum - Zetalot

Brilliant deck, the Khartut Defender makes the board so sticky.

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Control Bomb Warrior - Rise of Shadows - Thijs

I love the bomb warrior archetype, it’s one of the most fun ones in the history of Hearthstone. This deck seems solid, at least for now.

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Asmodai's #1 Legend Zerek's OTK Big Priest (Boomsday)

I haven’t done extensive playing with the deck or watched Savjz or asmodais play it on stream but the games I’ve had has been easy and I have quite the amount of experience with priest.

Radiant Elemental, Glided Gargoyle and Shadow Visions. Psychic scream and a combo like blood mage+spirit lash or holy smite can be good to keep around as well or one of the shadow word cards (depending on what opponent you get). There’s also a few greedy picks you can keep vs many of the meta decks like Eternal Serv+Shadow Essence.

The deck have several different win conditions, everything from just building up a massive board to the OTK combo with cloning, coin, spell.

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Tail's #17 Legend Kingsbane Rogue - Boomsday Project

Ok I’ve been playing 50 games or so now with this deck and I must say it’s not only one of the most fun decks I’ve played but it actually works very well with the current meta.

It’s a rather complicated and hard deck to pilot though. Cho basically have two different usage in this deck, one being to block mechathun decks, for example priest don’t run any weapons and many of the rogue spells require a weapon to be yielded in order to throw the spell so if you use Cho + Leeching Poison the priest wont be able to get rid of that card and therefore not be able to win by using Mechathun since they can’t trigger the combo.

The second and more common way you find yourself using Cho though is by milling your opponents with help of Valeera and Vanish. Prep is also very useful at this turn since it allows you to get out a Cho after the vanish or an optional spell that hurt your opponent before the Vanish. So basically the initial Cho turn will look something like “Cho > Cho > Vanish” but it can also be something like “Prep > Cho > Cho > Vanish > Cho (or spell before the vanish). After that you just keep on giving your opponent high cost spell or spells he can’t get rid off while building up your kingsbane weapon and eat away on your opponents hp.

Sometimes you can just play it like a normal Kingsbane deck though, the Cho Cho milling train is just one of the winning conditions that pretty much obliterates any deck archetype that wants to get past turn 10 (druids, warriors, big spell mages and so on).

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Tail's #17 Legend Kingsbane Rogue - Boomsday Project

It’s actually pretty genius because you can block many of the mechathun decks which might be a bit of an issue with a more slow paced value deck like kingsbane rogue, for example, priests have no way to get rid of something like leeching poison (deadly poison and so on also works but could in theory be removed with a skullknight geist).

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Savjz's Mecha'thun Quest Priest ft. Reckless Experimenter

It’s actually very easy, Hemet will basically give you the cards you require and the rest of the cards are of such low mana you can easily get rid of them, it’s probably the most consistent mechathun deck but yes, at first glance it might look a bit complicated.

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Quest Warrior Deck List Guide - Boomsday - August 2018

This deck is actually very good in the current meta.

Went from rank 10 to 5 with 62% winratio (26-16) as seen here, here’s a picture of the statistics: https://i.imgur.com/6TnzpTr.png

I’d also want to point out that 6 of those losses were in the first 10 games and kind of in a row before I got a hang of how to play this variation of quest warrior. I also had another 6 loss in a row kind of loss streak at rank 7 when I pulled an all nighter and came back HS after 6-7 in the morning after having taken a few hours break with Overwatch so it’s very important that you get into the proper mindset and like get into that rythm in which you take right decisions, pretty similar to when you start a miracle rogue session, you tend to lose a few games before you start racking up wins.

So many of those losses were user error and many were very close games so this is definitely a tier 1 or strong 2 kind of decklist with the current meta. I’d say it’s one of the harder quest warrior decks to pilot and I wouldn’t recommend tossing the quest tbh towards classes that could or be aggro (hunter & pala) since there are so many mid/spell/recruit hunters compared to face/aggro and all sort of midrange paladin stuff not to mention that paladins even if aggro are fairly easy to beat since you draw so many answers before they get scary anyways. As for mulligan, aim for some clear like warpath / weapon vs potential flood the board kind of classes or execute (shield slam aint too bad vs priest either for example), cornered sentry is the most important card vs druid but overall cards 3-drops like stonehill and acolyte are the most important ones to get due to having so many low to medium cost cards so you don’t run out of steam, tar is very useful vs aggro or well anything as well. You can use shield block as well depending on match up since sometimes you have to use it very wisely for reckless or shield slam but again, any card that generate new cards are usually worth keeping around in these kind of decks.

TL;DR – Great deck, it’s not like any other quest warrior I’ve played in the sense of how you pilot it since it’s more like a miracle rogue value play and tempo swing kind of mindset you should have rather than the more classic “block by taunt, block by taunt, block by taunt…. and quest on curve” since you have decent enough of card draw and phantom militia makes it very easy to get out the quest around the time (turn 8-10) you want to get it out.

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Kingsbane Rogue - Blizzard Off-Meta Report

I can see why you would drop vile for assasinate in this deck. It run no backstab so comboing is a lot harder in general and with valeera you are garantueed a double kill with assassinate. Also this deck don’t fight for board control by using minions but rather rely a lot on it’s weapon.

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Rage's #1 Legend Witchwood Quest Rogue

solid deck

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Kingsbane Mill Rogue Deck List Guide (Post Nerf) - Kobolds - March 2018

Well, unless they give rogue some card that can mill/fatigue people obviously the mill concept will be rather dead. It’s a shame really, coldlight isn’t a competitive card and mill decks have never been high tier ones, the change is purely made due to ppl at bad ranks QQing over losing one of their crafted legendary cards or feeling helpless.

However I doubt kingsbane rogue will be dead. They’ll probably (or well, hopefully) compensate and give rogue the cards needed to support the kingsbane but with a new type of archetype.

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Asmodai's #1 Legend Aggro/Tempo Rogue (September 2017)

This deck is very solid, I removed a bonemare though in order to fit in valeera.

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