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Baddude

DecksFavoritesPlayersComments

Baddude's Comments

Patron C'Thun Warlock

I made this deck before the extension came out.
After trying it a few times I had very irregular results. If I could get the Combo I usually won otherwise it was difficult.
I think the first problem is the lack of board Control spells since dark bomb left.
Also I think the deck should be more played as a Combo Control deck and now it’s too similar to Zoo.
It gave me the same feeling as the first time I played Patron Warrior, it was hard to now how to play. Maybe it will find a better version or it will be like the Dreadsteed Combo deck, a more gimmicky, fun deck.

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Aggro Murloc Paladin (WotOG Standard)

Interesting deck that needs to be tried see if it can make it against huge Taunt and C’Thun Control Decks we’re expecting.
I would go for a Secret version of this deck, to have bigger threats later on. But it would loose some speed in the process.

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Anti-C'thun Patron Warrior

Good deck. I think you have enough whirlwind effects with 2 whirlwind and 2 Ravaging Ghoul.
The tentacle of N’Zoth leaves too much freedom to your opponent to choose how they want to deal with it. You should know if you played explosive sheep before.
About countering Zoo, I wouldn’t worry about that too much. They don’t have the sticky minions any more so the 4 whirlwind should be enough.
If you want more whirlwind I would include a wild pyromancer. You can activate it yourself.

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Patron C'Thun Warlock

Thanks. I liked the flexibility of demonfire but we already have Disciple of C’Thun for dealing 2 damage.
So I changed them for one siphon soul and one Refreshment Vendor.
Seems better

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D&D Reno paladin (season 26) newupdate check it out!

Interesting deck. I made a similar one without Reno Jackson.
I think when you play Reno you loose the board clear ability that you get with 2 equality, 2 consecration and 2 wild pyromancer.
So I think you should include one Enter the Coliseum and an Aldor Peacekeeper to have more options (against the 7/7 Shaman). Take out the Ancient Harbinger that does not help you survive.
Also replace Argent Lance with the new weapon Rallying Blade. With all the Shaman that will be played in the meta, you want to deal 3 damage early to clear a Tunnel Trog or a Feral Spirit.

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Malkorok

I first thought it was one of the worst class Legendary from this extension, but after thinking about it its actually a pretty good card.
Basically in standard you have 20 weapons that you can get.
1 is cursed blade and can make you loose the game.
3 of them have only one attack. 3 of them are 2/2, so they can deal 4 damage in 2 turns.
The 13 others have 3 attack or more or many charges (Doomhammer and charged Hammer).
So 16/20 weapons can ensure you to deal at least 4 damages.
So the card offers great value because it gives you a 6/5 body + 4 damage at least.
In most cases it’s much better than a fire Elemental.
Concerning cursed blade if you’re playing Warrior you usually try to get very high in health to use weapons to clean the board.
It’s a risk you know when you’ll play this card. But then do you play gorehowl when you’re very low on health?…
So in my opinion a great card with 4/20 chances to be only average.

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Evolving Minions

Why don’t you make it standard? There is only echoing ooze from naxxramas…
Replace it with Totem Golem

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N'Zoth Pally

Interesting deck. I made a similar one with Chillmaw to get more direct board presence when you play N’Zoth.

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Yogg-Saron Control Mage

It’s a good idea. I made a similar deck in Shaman. The advantage is you can protect yourself from direct damage with Hallazeal in Shaman (if it stays on board).

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Tempo Mage season #26

I think with the new Control Decks coming Antonidas or Pyroblast might be strong. Also I’d put one Polymorph:Boar, it can burst for 4 or take out a huge minion instead of Toad.

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