Neutral Rotating Cards Nerf Reverts Announced

By Stonekeep -

Blue PostNews

featured-bad-luck-albatross

Game Designer Alec Dawson just announced a final batch of nerf reverts - for Neutral cards! You can check out reverts for all the classes here:

Nerf reverts are planned for Patch 20.0. Keep in mind that the patch will release a few days BEFORE expansion's release and rotation, which means that for a few days we'll still have the current meta, just with multiple card changes.

Current version is on the left side, unnerfed version is on the right side.

Neutral

undertaker
undertaker
arcane-golem-nerf
arcane-golem
leper-gnome-nerf
leper-gnome
knife-juggler-nerf
knife-juggler
bonemare-nerf
bonemare
saronite-chain-gang
saronite-chain-gang
Archivist Elysiana
Archivist Elysiana
Dragonqueen Alextrasza
Dragonqueen Alexstrasza
Bad Luck Albatross
Bad Luck Albatross
Frenzied Felwing
Frenzied Felwing

8 Comments

  1. Kethcup

    So, uhm, Wild is Aggro World now, eh?

    1. CephaSapper

      Aggro decks are quite common in Wild- they're quick and cheap on dust. The nerf reversions will likely give aggro a bit of a boost, but I'm confident slower decks will adapt to the changing meta.

      1. guyopt

        Albatross buff is a huge blow to Reno decks

  2. aidanmcgervey

    Archivist Elysiana is actually a nerf for odd warrior in Wild, LOL.

  3. Irish Seadog

    Nice, glad to see the birb is back. Could be interesting to see how these changes affect aggro decks too.

  4. x15d

    Will alex be able to generate itself again or is only the cost nerf reverted?

    1. x15d

      i looked at the original tweet, says it cant generate itself

  5. cardsagainsthumility

    Reverting nerfs on cars that used to be classic and are now not in core is understandable. Reverting nerfs from 5 years ago on cards that are only in wild does not as much. No one asked for changes to Undertaker, even though its not really as much as an issue as it was during Naxx. I get that balancing a format with all cards ever made is very difficult, but some of these nerfs made sense, and still be. It just brings up concerns if wild is going to be a fun format with legacy cards that sometimes create a few unbalanced power spikes, or a dumping ground for broken cards to unleash degenerate playstyles.

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