Mulligans
General Mulligans
Argent Squire should always be your opener, it's a sticky minion that can soak up a weapon charge ect.
Argent Protector and Abusive are more to augment what's all ready on the board and to clear mobs.
Flame Juggler is just a solid 2 drop that can possibly take out a 1/1.
I always keep a weapon no matter what when I draw Rallying Blade can buff a minion Argent Protector has put a divine shield on or just clear minions.
The only time I will keep Mysterious Challenger is when I'm going 2nd and have The Coin so I can get him out on turn 5. If the board is yours and you have maintained control of it your opponent is in for a bad time.
I really didn’t like the secret decks I’ve looked at so I got to work yesterday making my own version. I spent a lot of time looking at the versions of Secret Paladin other people had made and mid-range and took aspects of both I liked.
As of today I went from rank 19 to 14 in one sitting and decided I wanted to share my list with others.
My tech choices of Faceless and Enter the Coliseum are for the first to be able to get a copy of big bodies. I picked Coliseum because I wanted something fun other people don’t use and against aggro decks it was more reliable than Avenging Wrath or waiting for equality to show up. Plus it’s fun to destroy a board and all that’s left is angry Ragnaros or Tirion vs a 1/1 or 2/3.
If the match isn’t coming to a close before the mid or early stages of Late game you have to play smart or out pace your opponent. That means saving a Keep of Uldaman for C’thun ect.




























