Mulligans
General Mulligans
Beckoner of evil is an obvious mulligan due to how vital it is to play strong early cards to out tempo your opponent, and to enable your win condition.
Undercity huckster is a very flexible card and is never a bad one to play in most situations, coin this out turn one to deny your opponent a turn 2 play or just play it turn 2 to help have a presence on the board.
Disciple of C'thun is good at killing 2 drops and 1 drops efficiently whilst also presenting a body on the field and buffing the win condition.
C'thun's chosen is basically a shredder that supports your win condition so throw this out turn 3/4 and it can theoretically trade into 2 4 drops although it's a notably weaker pick against some aggro decks with a lot of 1 drops.
C'thun is your win condition, it would be pretty useful to actually have it in your hand so mulliganning for it may be necessary, a bit like how some mages keep flamestrike in their opening hand.
A relatively controlling C'Thun deck that relies on being able to clear the opponent’s board before unleashing a huge C'Thun to go for the face, it has the liberties of being able to use the C'Thun as a control element thanks to Doomcaller, which means your win condition will remain unwasted. Sap the big things and Vanish if things start to look dire, you will have a strong early game against aggro and can out value most midrange decks. Your win condition is to conceal a Brann Bronzebeard the turn before you activate C'Thun which in most cases will guarantee lethal.























