Murloc-Dragon pala (3000 legend feb. 2021)

Class: Paladin - Format: phoenix - Type: aggro - Season: season-83 - Style: ladder

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Deck Import

Mulligans

General Mulligans

In general you want to fill the curve as best as you can. It doesn't really matter the quality of the murlocs as long as you have good buff followups on turn 3-4-5. You never want to keep a dragon in the mulligan 9/10 times but rather search for it via dragontamer.

Aggro Mulligans

Depending on if you go first or second you may wanna keep a tidecaller into double 1 drop in the first case or double 2 drop in the second. Anyways these are the go-to cards to value trade opponents' minions and get as soon as possible in board control. Faerie dragon could be a keep if you need an activator for sand breath.

Control Mulligans

Against really slow decks like druid you want to close the match as soon as possible. The tidecaller is your best friend if you can manage to fill the board quickly. Warleader can be a keep if you have a strong turn 1 and 2.

Against faster control decks or in general decks with many removals like warrior, you want your murlocs to go outside the range of the removals, so a well timed coldlight seer or felfin navigator can win you the game. Always keep the dragontamer to draw your scalelord and either drop it on turn 5 or wait for the skyfin depending on the board state.

A really performing deck that lets you play paladin in a different way. People often expect ramp paladin or libram so a fast curve start can easily win you the game by turn 5 against slower decks like druid or priest. But actually the strong part of the deck is how easy is to fill the curve even in later turns while keeping aggression thanks to skyfin, rally and the angling rod. The redscale dragontamer is almost always a mulligan keep because it tutors your dragons to activate your sand breath (the go-to aggro matchup play) and skyfin. Crabrider is another good 2 drop you want to see against aggro possibly with a follow up hand of a’dal.

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