Standard mill rogue, with a few surprises. 2 wild pyro, because I felt often that I need one more dmg for board clear, sir finley, because he can give you the opportunity to get the priest or warrior hero power, or sometimes in fatigue the hunter hp also might be a good choice to win the game. Betrayal is also fun, because nobody expect it, so you can kill easily big treats. Sabotage is perfect against weapon classes, in the right time it has a huge value. But don’t forget, it is also good against the other classes, for 4 mana you can kill sometimes a 6-8 cost minion, still a good deal I think. Rest of the deck is pretty standard.

















