Legend Murloc Warlock (Showdown in the Badlands)

Class: Warlock - Format: wild - Type: aggro - Season: season-118 - Style: ladder

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Deck Import

Mulligans

General Mulligans

For starters mulligan guide is pretty loose. I wouldn't consider keeping any of the situational mulligans unless you already have a 1 drop (or you're going second and are quite likely to find it) so if you don't stop here.

Aggro Mulligans

Scout and crabrider help you fight for board against aggro decks (particularly giving you the ability to kill a tempo anchor totem or ship's cannon more often). 

Midrange Mulligans

If you just have this in your opening hand you can keep it at any point but it's gonna feel not as great if the aggro deck is very fast like shadow priest so that's why I kept it in the midrange only section. If the deck is board-based and also not incredibly fast you can keep this, but even even shaman has face damage in the form or frostbite and crackle. You basically need to be above 14 health before you do this combo or it's over so consider that whenever you decide to keep this in your mulligan. It is quite good vs. real midrange decks like even dk though.

Combo Mulligans

You can potentially keep murloc warleader as well in certain hands; you just want cards that ramp your damage exponentially. Make sure you aren't denying yourself early development though.

Control Mulligans

This is how we're getting big enough to beat current control decks. Don't hard mull for it and you can definitely consider keeping a hand like 1 drop, crabrider, warleader instead but a lot of the current control decks are way more high on small removal or stall effects than they are on hard removal so often getting out 2 big twin-fins early can force them into panic mode.

Just hit legend with this list. I know this deck is making no waves in the larger meta game but howdyfin is honestly an amazing addition to every murloc deck. I climbed with murloc shaman to d3 and was worried I would hit legend too quickly so I swapped to murloc warlock only to hit legend the following day all the same. Howdyfin gives us the additional staying power we really needed to power through a lot of different decks. Having only gorloc ravager + tap for card advantage really hurt so howdyfin is quite the boon and even combos in a very specific way with sir finley. If you play sir finley with howdyfin on the board your hand will increase to 3 before shuffling and then you will draw a card with finley; instantly activating the “whenever” clause of howdyfin to add 2 more cards to your hand prior to drawing his final 2 cards. So you take as little as 2 cards in hand and go up to 5. This has come up a lot for me and sir finley doesn’t really hurt to play anyways imo. 

So yeah, deck is solid and competes for board very well vs. even shaman even before you consider the free gigafin highrolls as well as having a lot of suprising ways to find lethal vs. control. A lot of my control wins were cases where my opponent almost certainly did not think they could die, but murkeye and warleader help push a lot of damage. 

Lastly, I made a fair amount of cuts and there are quite a number of murlocs I’d love to be able to play that just didn’t make it for me and I just want to say: if you have a fan favorite murloc or card and you’d love to play it in the list I wholeheartedly encourage you to go for it. This is just what worked best for me. Azsharan Scavenger, Bluegill Warrior, Raise Dead, and Amalgam of the Deep are just a few cards I considered but didn’t quite make the cut for me that I could totally imagine in the deck (had azsharan scavenger in there for a hot minute, even). 

Murloc lovers rejoice, they can still put out.

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