The Galactic Projection Orb X8

Class: Mage - Format: wild - Type: control - Season: season-132 - Style: ladder

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Deck Import

Mulligans

General Mulligans

   Arcane Artificer only vs agressive deck to have at least smtng at start they don't wanna see, they ll spend everything just to kill it. otherwise use it later for 5+ armor at least. 
   Sunset Volley onnly with King of Tide.

Deck plays most profitable spells of each cost to reapeat them in 1 turn by “galaxy orb” removing all opponents table, dealing tons of damage, establishing own minions, protecting them with counterspell. Many freeze, many armor, many card draw, all the tools you need to survive till you make your combo. The combo actually doesnt kill control decks, so you have to copy your galaxy and reapeat 1-2 times, most opponents die to this. Some heavy armor monsters like terran warrior with 100 armor died to 4 galaxies, cause of counterspell each turn its hard to resist. When you are ready to raindrop galaxies 1 by 1 – you basicly lock you opponent in doomed situation. Most terrifing potential this deck can show is double copy your galaxy, take our pool pupil from etc, phograph it with Fizzle and than just cast galaxy each turn for 8 turns, this is around 200 damage to your opponents face.
   All cards are on their places, not sure if you can change smtng, the decked started working when i came up with this setup of cards, i actually didn’t loose any game while going to legend. Most uncoumfortable opponents are agressive deck, especially hunters, but still shows a good result against them survivng enough to fire at list a poor galaxy with 4-6 spells, or just kill without a combo. Played it at standard, too bad i found this deck at the end of patch D :

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