Mulligans
General Mulligans
these cards are all good starting cards vs most decks. they give you enough flexibility to get a decent start.
Aggro Mulligans
these cards give you the best chance to slow down an agro deck and get board control. either by simple value, early game presence, or building a wall
Midrange Mulligans
Vs mid you want to set up some early game while getting value. i feel these cards will give you that potential edge.
Combo Mulligans
since most combo will go off late game setting up early cam value and trying to push a big Edwin is a good start even if they remove Edwin
Control Mulligans
Vs control you want to start with your best value since this deck isnt designed to rush your opponent down against control. Edwin would be another choice but its risky vs control since you could spend resources and lose him to control early. but if you have coin it might be worth the risk.
This deck uses elemental synergy along with control and burst damage to win the board and close out games. It also uses value cards Hallucination, swashburglar, shaku and elise to help give you situational cards and a card advantage.




























