Mulligans
General Mulligans
You always want to keep bluegill this so you can buff it and play as fast as you want at the same time. This is the optimum card to get in your opening hand.
Getting outfitter early is also good as you will be able to choose to hit hero power early to get extra minions to buff by holding onto cards or just drop draw minions like loot hoarder and novice and keep the same amount of minions in your hand to buff later.
Throw away any combo pieces other than bluegill as you will most likely draw enough of the combo to kill them if you play aggressive anyway because you often don't need the whole thing. The combo is there to help you deal with late game decks without any counter play other than spamming taunts.
The idea is to spam minions with draw until you get your bluegill then stack as many hand buff cards until your bluegill can one shot them from whatever health they happen to have. Its a reasonably fast deck that can also slow down and play for value enough to outmatch control and mid range and kill them using a combo before they can make it to fatigue.
Holding onto the attack buffs until you can combo is preferred but not always what you need to do to win some decks you want to rush down as fast as you can and just ignore the combo entirely.





















