Guild Recruiter is a 5 Mana Cost Common Neutral Minion card from the Kobolds and Catacombs set!
Battlecry: Recruit a minion that costs (4) or less.
The original telemarketer.
Guild Recruiter Card Review
Another card that features the new Recruit mechanic from Kobolds and Catacombs. Tutoring up minions is always powerful no matter how you do it, so the question becomes what you can use with this to make it stand out. As a 5 mana 2/4, you need to be pulling out some serious stats or effects on the board to make up for the low impact of the Recruiter himself. If it didn’t have the “or less” clause, the card would be beyond overpowered, especially in Shaman where everybody’s favourite 4 mana 7/7 resides. That said, it does feature the last two words of its text, so you can potentially pull a 1-drop with it, which is nowhere near as exciting. It can be custom fit to straight up tutor exactly what you want with a lot of creative deckbuilding, but that means running very few minions and giving up the board early for a deck that wants to… play for the board. As it stands, it seems like a solid card in 3 and 4-drop-heavy zoo lists with very little use outside of that, but this card is just waiting for the right target to become the next Barnes. Imagine a 4 mana minion with “Battlecry: You lose the game.” and “Deathrattle: You win the game.” – though a little extreme, this is a type of minion that Recruiter wants to enlist for his guild and one that can have a deck created around it, a la Barnes/Y'Shaarj, Rage Unbound Hunter.
Card Review by Chimbarozo
Guild Recruiter Full Card Art