Enter the Lost City
Enter the Lost City is a 1 Mana Cost Legendary Warrior Spell card from the The Lost City of Un'Goro set!
Card Text
Quest: Survive 10 turns. Reward: Latorvius, Gaze of the City.
Flavor Text
Day 8. We’ve done it! As night fell, we came upon a brilliantly glowing tunnel guarded by two slumbering Tol’vir. With silent footsteps, we walked through and emerged into the heart of the Lost City! I’m sure my people will welcome us with open arms.- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Warrior
- Card Type: Spell
- Set: The Lost City of Un'Goro
- Mechanics: Quest
Enter the Lost City Additional Information
Cards Relating to Enter the Lost City
| Latorvius, Gaze of the City Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Battlecry: Get 2 random 'Journey to Un'Goro' Quest Rewards. Shuffle the rest into your deck. |
| Barnabus the Stomper Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Battlecry: Reduce the Cost of minons in your deck to (0). |
| Queen Carnassa Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Rush Battlecry: Shuffle 20 Raptors into your deck. |
| Time Warp Type: Spell - Cost: 5 Take an extra turn. (Once per game) |
| Galvadon Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Battlecry: Adapt 5 times. |
| Amara, Warden of Hope Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Taunt Battlecry: Set your hero's Health to 40. |
| Crystal Core Type: Spell - Cost: 5 For the rest of the game, your minioins are 5/5. |
| Megafin Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Battlecry: Fill your hand with random Murlocs. |
| Nether Portal Type: Spell - Cost: 5 Open a permanent portal that summons 3/2 Imps. |
| Sulfuras Type: Weapon - Cost: 3 - Attack: 4 - Durability: 2 Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.' |













With this Hearthstone has entered a significantly higher arena of power, geared towards control. This is going to go off with Deepminer Brann, which also means adapting 10 times, shuffling 40 raptors that draw 2 cards, and so on. It’s also only 10 turns which effectively makes room for another quest if you want.