Amara, Warden of Hope

Amara, Warden of Hope Card

Amara, Warden of Hope is a 5 Mana Cost Legendary Priest Minion card from the Journey to Un'Goro set!

Card Text

Taunt Battlecry: Set your hero's Health to 40.

Token

Cards Relating to Amara, Warden of Hope

Awaken the Makers
Type: Spell - Cost: 1
Quest: Summon 6 Deathrattle minions. Reward: Amara, Warden of Hope.

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21 Comments

  1. Moltar
    March 28, 2017 at 4:18 pm

    After playing this card (and getting healed to 40), the max health is 40 or is still 30?

  2. Fox
    March 19, 2017 at 10:23 pm

    This card is going to suck, Reno already does what this card does.. OTK decks still can generate 40 dmg plus. It’s not that good the warlocks one is so much better.

    • Stick
      March 23, 2017 at 10:38 am

      Please tell me which otk deck outputs 40 plus damage without thaurissan, power overwhelming, or aviana. standard will have literally zero viable otk combo’s let alone 40 damage combos.

      • Bored Zombie
        April 8, 2017 at 6:25 pm

        Well now that the set is out, Mage can produce infinite damage otk. Or maybe not infinite since you have a finite amount of time.

    • Kaori
      March 24, 2017 at 10:11 am

      You are clearly not thinking this through, as Reno cycles out when this set comes into play..

    • LeDönertasch
      March 28, 2017 at 8:06 am

      Yeah,… Maybe in your dreams and at rank 20…

  3. haha
    March 9, 2017 at 3:24 am

    priest doesn’t need that much health to play in late game

  4. Secret
    March 5, 2017 at 6:25 pm

    Really love the new Quest Mechanic idea. Really fits the expansion theme and also adds a new aspect to the Standard game mode. Not sure how good this card is going to be, seeing it would take a lot of sequencing to get 7 deathrattles and also draw the Quest card and THEN play Amara but seems like an awesome design and can be very good.

    • Exploding Banana
      March 9, 2017 at 4:48 pm

      Quests always appear in your starting hand unless you choose to mulligan it away.

  5. MrBlack
    March 2, 2017 at 10:18 am

    OP… nah Just a little. ..

  6. Jade Buddha
    March 1, 2017 at 2:01 pm

    Here’s a random thought: would having a health pool of 40 make Molten Giant at all viable again?

    • Kurokiba
      March 2, 2017 at 2:13 pm

      Molten giant’s cost reduces depending on HOW LITTLE your hp is, not how high. Otherwise you can play it turn 1 if you have it at the start of your turn. So no it does not make it viable. Could you play it before using Amara? Definitely, if you can.

      • Ragnaroose the Firemoose
        March 2, 2017 at 2:39 pm

        It costs less based on how much hp you are missing, so if Amara gives you 40 max then Molten Giant would be free at 15 hp as opposed to 5. Still impractical though, but an interesting thought.

      • Thascout
        March 2, 2017 at 3:27 pm

        To be fair, having amara makes it so you can drop Molten Giant at 15 instead of 5 (for 0 mana)

  7. dontfeedemu
    February 27, 2017 at 8:50 pm

    Shame. Would have been decent on curve. Play turn 5 dies to Flanewreath Faceless. Prolly still lose but at least the health reset would give you a chance.

  8. Kingmhd
    February 27, 2017 at 4:14 pm

    Wow set health to 40 not gain 10 so if I am a 1 health I will go up to 40. Well played 🙂

  9. Abdicate
    February 27, 2017 at 3:30 pm

    Prieststone new meta. All hail nzoth priest!

  10. Immolate
    February 27, 2017 at 2:56 pm

    I didn’t realize until now that it “healed” you up to 40. That’s pretty sweet!

  11. Namen
    February 27, 2017 at 1:16 pm

    This is too strong card …yes u must play 10deathratlle but stil 5mana 8/8 (taunt) with efect even stronger than reno is too strong

    • agan
      February 27, 2017 at 2:11 pm

      also elise looked too good initially, now she’s played only in controll warrior. I think that card he’s good if are coming more deathrattle cards (good ones i mean); if they do, yes, it’s op.

    • 8BitBrain
      February 27, 2017 at 3:14 pm

      But preist doeant need that much healing, and in the late game, it’a arguably countered by hard removal