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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Eagle
Druid Free Minion 2 3 2
A Prince's Ring
Neutral Free 0
Abyssal
Warlock Free Minion 6 6 6
Akali's Champion
Shrine This minion's Attack is always equal to your Armor.
Warrior Free Minion 0 0 8
Akali's Horn
Shrine Your minions have "Overkill: This can attack again."
Warrior Free Minion 0 0 5
Akali's War Drum
Shrine After you summon a Dragon, reduce the Costs of Dragons in your hand by (1).
Warrior Free Minion 0 0 8
Aleatoric Cube
Shuffle both decks together and give half to each player. Your cards cost (2) less.
Neutral Free Spell 2
Amara, Warden of Hope
Taunt Battlecry: Set your hero's Health to 40.
Priest Legendary Minion 5 8 8
Amethyst Spellstone
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)
Warlock Rare Spell 4
Amulet of Domination
Take control of an enemy minion. Add it to your Dungeon Deck.
Neutral Free Spell 2
Ancient Curse
When you draw this, take 7 damage and draw a card.
Neutral Free Spell 0
Ancient (Festival of Legends)
Druid Free Minion 5 5 5
Ancient Secrets
Restore 5 Health.
Druid Common 0
Ancient Teachings
Draw 2 cards.
Druid Common 0
Animated Shield
Taunt
Neutral Free Minion 2 0 5
Ankylodon (Wardruid Loti)
Taunt
Druid Legendary Minion 3 1 6
Annoy-o Horn
Neutral Free Spell 7
Anti-Magic Shell (The Lich King)
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers."
Neutral Free Spell 4
Arcane Adventurer
Spell Damage +1
Neutral Free Minion 2 2 2
Arcane Power
You have Spell Damage +5 this turn.
Mage Free Spell 2
Arcanist Dawngrasp
Battlecry: For the rest of the game, you have Spell Damage +3.
Mage Free Minion 5 7 7
Archmage Staff
At the start of your turn, add a random Mage spell to your hand.
Neutral Free Weapon 0 0 3
Archmage's Apprentice
Whenever you cast a spell, shuffle a copy of it into your deck.
Mage Free Minion 2 2 4
Archmage's Insight
Your spells cost (0) this turn.
Mage Free Spell 3
Armor Plating
Give a minion +1 Health.
Neutral Free Spell 1
Army of the Dead (The Lich King)
Remove the top 5 cards of your deck. Summon any minions removed.
Neutral Free Spell 6
Ascended Kyrian
Taunt
Priest Free Minion 1 1 1
Ashbringer
Paladin Legendary Weapon 5 5 3
Astalor, the Flamebringer
Battlecry: Deal 7 damage randomly split between all enemies. Manathirst (10): Deal 7 more.
Neutral Free Minion 8 8 8
Astalor, the Protector
Battlecry: Add Astalor, the Flamebringer to your hand. Manathirst (8): Gain 7 Armor.
Neutral Free Minion 5 5 5
Astral Portal
Summon a random Legendary minion.
Mage Free Spell 1
Astral Raptor
Rush Overkill: Summon another Astral Raptor.
Druid Free Minion 3 3 3
Atiesh
After you cast a spell, summon a random minion of that Cost. Lose 1 Durability.
Neutral Free Weapon 3 1 3
Audio Bot
Neutral Free Minion 3 3 3
Azari, the Devourer
Battlecry: Destroy your opponent's deck.
Warlock Free Minion 10 10 10
Azsharan Pirate
Stealth
Rogue Free Minion 3 3 3
Backpiggy Imp
Neutral Free Minion 3 4 1
Backup Tuning Fork
Battlecry: Discover Taunt minion. (Changes each turn.)
Warrior Rare Weapon 2 2 2
Badlands Jail
Make a minion go Dormant for 3 turns.
Neutral Free Location 4
Bag of Coins
Fill your hand with Coins.
Neutral Free Spell 0
Bag of Stuffing
Draw cards until your hand is full.
Neutral Free Spell 1
Baine Bloodhoof
Neutral Legendary Minion 4 4 5
Banana Split
Neutral Free Spell 2
Bananas
Give a minion +1/+1.
Neutral Common Spell 1
Barghast
Your other minions have +1 Attack.
Neutral Free Minion 3 2 4
Barnabus the Stomper
Battlecry: Reduce the Cost of minons in your deck to (0).
Druid Legendary Minion 5 8 8
Battle Axe
Warrior Common Weapon 1 2 2
Battle Ram
Rush
Neutral Free Minion 1 1 1