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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Against All Odds
Destroy ALL odd-Attack minions.
Priest Epic Spell 5
Archdruid Naralex
Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn.
Neutral Legendary Minion 3 3 3
Cleric of An'she
Battlecry: If you've restored Health this turn, Discover a spell from your deck.
Priest Common Minion 1 1 2
Deviate Dreadfang
After you cast a Nature spell, summon a 4/2 Viper with Rush.
Druid Rare Minion 8 4 9
Devouring Ectoplasm
Deathrattle: Summon a 2/2 Adventurer with a random bonus effect.
Neutral Common Minion 3 3 2
Devout Dungeoneer
Battlecry: Draw a spell. If it's a Holy spell, reduce its Cost by (2).
Priest Rare Minion 3 2 3
Fangbound Druid
Taunt Deathrattle: Reduce the Cost of a Beast in your hand by (2).
Druid Common Minion 3 4 3
Felrattler
Rush Deathrattle: Deal 1 damage to all enemy minions.
Demon Hunter Common Minion 3 3 2
Final Gasp
Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Warlock Common Spell 1
Floecaster
Costs (2) less for each Frozen enemy.
Mage Common Minion 6 5 5
Frostweave Dungeoneer
Battlecry: Draw a spell. If it's a Frost spell, also summon two 1/1  Elementals that Freeze.
Mage Rare Minion 3 2 3
Judgment of Justice
Secret: When enemy minion attacks, set its Attack and Health to 1.
Paladin Common Spell 1
Kresh, Lord of Turtling
Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike.
Warrior Legendary Minion 6 3 9
Lady Anacondra
Your Nature spells cost (2) less.
Druid Legendary Minion 6 3 7
Man-at-Arms
Battlecry: If you have a weapon equipped, gain +1/+1.
Warrior Common Minion 2 2 3
Meeting Stone
At the end of your turn, add a 2/2 Adventurer with a random bonus effect to your hand.
Neutral Common Minion 1 0 2
Mutanus the Devourer
Battlecry: Eat a minion in your opponent's hand. Gain its stats.
Neutral Legendary Minion 7 4 4
Party Up!
Summon five 2/2 Adventurers with random bonus effects.
Paladin Rare Spell 7
Perpetual Flame
Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1)
Shaman Rare Spell 2
Primal Dungeoneer
Battlecry: Draw a spell. If it's Nature spell, also draw an Elemental.
Shaman Rare Minion 3 2 3
Savory Deviate Delight
Transform a minion in both players' hand into a Pirate or Stealth minion.
Rogue Rare Spell 1
Seedcloud Buckler
Deathrattle: Give your minions Divine Shield.
Paladin Common Weapon 3 2 3
Selfless Sidekick
Battlecry: Equip a random weapon from your deck.
Neutral Common Minion 7 6 6
Serpentbloom
Give a friendly Beast Poisonous.
Hunter Common Spell 0
Shattering Blast
Destroy all Frozen minions.
Mage Rare Spell 3
Shroud of Concealment
Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Rogue Rare Spell 3
Sigil of Summoning
At the start of your next turn, summon two 2/2 Demons with Taunt.
Demon Hunter Rare Spell 2
Sin'dorei Scentfinder
Frenzy: Summon four 1/1 Hyenas with Rush.
Hunter Common Minion 4 1 6
Stealer of Souls
After you draw a card, change its Cost to Health instead of Mana.
Warlock Rare Minion 6 4 6
Taintheart Tormenter
Taunt Your opponent's spells cost (2) more.
Demon Hunter Rare Minion 8 8 8
Unstable Shadow Blast
Deal 6 damage to a minion. Excess damage hits your hero.
Warlock Common Spell 2
Venomstrike Bow
Poisonous
Hunter Rare Weapon 4 1 2
Wailing Vapor
After you play an Elemental, gain +1 Attack.
Shaman Common Minion 1 1 3
Water Moccasin
Stealth Has Poisonous while you have no other minions.
Rogue Common Minion 3 2 5
Whetstone Hatchet
After your hero attacks, give a minion in your hand +1 Attack.
Warrior Rare Weapon 1 1 4