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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Absorbent Parasite
Magnetic, Rush Can Magnetize to Mechs and Beasts.
Hunter Epic Minion 2 3 1
Aggramar, the Avenger
Titan Battlecry: Equip a 3/3 Taeshalach.
Hunter Legendary Minion 6 3 7
Algalon the Observer
Battlecry: Replace your Hero Power with Algalon's Vision.
Neutral Legendary Minion 4 4 4
Always a Bigger Jormungar
Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero."
Hunter Rare Spell 2
Aman'Thul
Titan After this uses an ability, Discover any Legendary minion.
Priest Legendary Minion 7 3 10
Amitus, the Peacekeeper
Titan Taunt. Your minions can't take more than 2 damage at a time.
Paladin Legendary Minion 7 1 8
Ancient of Growth
Choose One - Summon three 2/2 Treants; or Transform your Treants into 5/5 Ancients with Taunt.
Druid Epic Minion 7 5 5
Ancient Totem
Neutral Common Minion 0 0 3
Angry Helhound
Rush Has +4 Attack on your turn.
Neutral Rare Minion 4 2 5
Aqua Archivist
Battlecry: The next Elemental you play costs (2) less.
Mage Common Minion 2 2 2
Argunite Golem
Has +1 Attack for each card you've drawn this turn.
Demon Hunter Common Minion 3 1 5
Argus, the Emerald Star
Titan Minions to the left of this have Rush, and ones to the right have Lifesteal.
Demon Hunter Legendary Minion 7 5 9
Astral Automaton
Has +1/+1 for each other Astral Automaton you've summoned this game.
Priest Rare Minion 1 1 2
Astral Serpent
At the end of your turn, if this didn't Attack, draw 2 cards.
Paladin Common Minion 4 3 3
Awakening Tremors
Get three 3/1 Worms. They cost (1).
Hunter Common Spell 1
Bait and Switch
Secret: When a friendly minion is attacked, give it +3/+3.
Hunter Common Spell 2
Bellowing Flames
Deal 5 damage to a minion. Forge: Then deal 5 damage split among all enemy minions.
Warrior Common Spell 3
Careless Mechanist
After you draw a second card in a turn, destroy this.
Neutral Common Minion 3 4 5
Celestial Projectionist
Battlecry: Choose a friendly minion. Add a temporary copy of it to your hand.
Neutral Rare Minion 2 3 2
Chained Guardian
Rush, Reborn Costs (1) less for each Plague shuffled into the enemy deck this game.
Death Knight Epic Minion 11 8 5
Champion of Storms
After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush.
Shaman Epic Minion 4 3 5
Chaotic Consumption
Destroy a friendly minion to destroy an enemy minion.
Warlock Epic Spell 1
Chill-o-matic
Magnetic Freeze any character damaged by this minion.
Mage Common Minion 2 2 3
Conservator Nymph
Battlecry: Transform a friendly Treant into a 5/5 Ancient with Taunt.
Druid Rare Minion 3 3 4
Containment Unit
Magnetic Deathrattle: Summon a random 8-Cost minion.
Neutral Common Minion 7 6 6
Coppertail Snoop
Magnetic Whenever this attacks, get a Coin.
Rogue Common Minion 3 3 2
Craftsman's Hammer
Whenever your hero attacks, gain 3 Armor.
Warrior Common Weapon 4 3 3
Crash of Thunder
Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn.
Shaman Common Spell 6
Creation Protocol
Discover a copy of a minion in your deck. Forge: Get another copy.
Priest Rare Spell 2
Crystalline Statue
Rush. Starts Dormant. After you draw 4 cards, this awakens.
Demon Hunter Rare Minion 2 5 4
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Cyclopian Crusher
Rush Forge: Gain +3/+2.
Neutral Common Minion 3 3 3
Disciple of Amitus
At the end of your turn, summon a 2/2 Earthen that gains +2/+2 for each other Earthen you've summoned this game.
Paladin Epic Minion 5 4 5
Disciple of Argus
Deathrattle: Summon two 2/2 Elementals with Taunt.
Demon Hunter Common Minion 3 2 2
Disciple of Eonar
Battlecry: Your next Choose One card has both effects combined.
Druid Epic Minion 4 4 4
Disciple of Golganneth
At the end of your turn, reduce the cost of an Overload card in your hand by (1).
Shaman Common Minion 2 2 3
Disciple of Sargeras
Battlecry: Discard a spell to summon two 3/2 Imps. Forge: Give them +2 Health and Taunt.
Warlock Rare Minion 4 3 3
Discovery of Magic
Discover a spell from a spell school you haven't cast this game (from any class).
Mage Rare Spell 1
Disguised K'thir
Each turn this is in your hand, transform into a random card in your opponent's deck.
Neutral Rare Minion 5 3 3
Distressed Kvaldir
Deathrattle: Shuffle two random Plagues into your opponent's deck.
Death Knight Epic Minion 2 3 2
Down with the Ship
Deal 3 damage. Shuffle two random Plagues into your opponent's deck.
Death Knight Rare Spell 2
Drone Deconstructor
Battlecry: Get a 1/1 Magnetic Sparkbot with a random bonus effect.
Neutral Common Minion 1 1 2
Elemental Inspiration
Summon a 4/5 Vortex with a random bonus effect for each spell school you've cast this game.
Mage Epic Spell 7
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Eonar, the Life-Binder
Titan After this uses an ability, summon a 5/5 Ancient with Taunt.
Druid Legendary Minion 10 5 7
Eredar Deceptor
Whenever you draw a card, summon a 1/1 Demon with Rush.
Demon Hunter Common Minion 4 3 5
Eulogizer
Battlecry: Spend 3 Corpses to deal 3 damage. Forge: Gain them instead.
Death Knight Common Minion 3 3 3
Fable Stablehand
Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2.
Hunter Common Minion 3 3 3