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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Afterlife Attendant
Your Infuse cards also Infuse while in your deck.
Neutral Rare Minion 3 3 4
All Fel Breaks Loose
Summon a friendly Demon that died this game. Infuse (3 Demons): Summon three instead.
Demon Hunter Common Spell 5
Arson Accusation
Choose a minion. Destroy it after your hero takes damage.
Warlock Common Spell 2
Attorney-at-Maw
Choose One Silence a minion; or Give a minion Immune this turn.
Druid Common Minion 2 1 3
Call to the Stand
Your opponent summons a random minion from their hand.
Warrior Common Spell 1
Class Action Lawyer
Battlecry: If your deck has no Neutral cards, set a minion's stats to 1/1.
Paladin Rare Minion 2 2 3
Clear Consience
Give a friendly minion +2/+3 and "Only you can target this with spells and Hero Powers."
Priest Common Spell 3
Contract Conjurer
Costs (3) less for each Secret you control.
Mage Common Minion 6 6 6
Defense Attorney Nathanos
Battlecry: Discover a friendly Deathrattle minion that died this game. Trigger and gain its Deathrattle.
Hunter Legendary Minion 6 5 4
Dew Process
For the rest of the game, players draw an extra card at the start of their turn.
Druid Rare Spell 2
Framester
Battlecry: Shuffle 3 'Framed' cards into the opponent's deck. When drawn, they Overload for (2).
Shaman Rare Minion 3 3 3
Habeas Corpses
Discover a friendly minion to resurrect and give it Rush. It dies at the end of turn.
Warlock Rare Spell 3
Imp-oster
Battlecry: Choose a friendly Imp. Transform into a copy of it.
Warlock Common Minion 2 1 1
Incarceration
Choose a minion. It goes Dormant for 3 turns.
Druid Rare Spell 3
Incriminating Psychic
Taunt Deathrattle: Copy a random card from your opponent's hand.
Priest Common Minion 4 2 6
Jury Duty
Summon two Silver Hand Recruits. Give your Silver Hand Recruits +1/+1.
Paladin Common Spell 3
Life Sentence
Remove a minion from the game.
Mage Rare Spell 4
Mawsworn Bailiff
Taunt. Battlecry: If you have 4 or more Armor, gain +4/+4.
Warrior Common Minion 5 4 4
Motion Denied
Secret: After your opponent plays three cards in a turn, deal 6 damage to the enemy hero.
Hunter Common Spell 2
Murder Accusation
Choose a minion. Destroy it after another enemy minion dies.
Rogue Common Spell 2
Objection!
Secret: When your opponent plays a minion, Counter it.
Mage Rare Spell 3
Order in the Court
Reorder your deck from highest Cost to lowest Cost. Draw a card.
Paladin Rare Spell 2
Perjury
Secret: When your turn starts, Discover and cast a Secret from another class.
Rogue Common Spell 2
Prosecutor Mel'tranix
Battlecry: Your opponent can only play their left- and right-most cards on their next turn.
Demon Hunter Legendary Minion 4 2 6
Scribbling Stenographer
Rush. Costs (1) less for each card you've played this turn.
Rogue Rare Minion 6 4 4
Shadehound
Whenever this attacks, give your other Beasts +2/+2. Infuse (3 Beasts): Gain Rush.
Hunter Rare Minion 5 6 5
Sightless Magistrate
Battlecry: Both players draw until they have 5 cards.
Demon Hunter Common Minion 4 5 4
Soul Seeker
Battlecry: Swap this with a random minion from your opponent's deck.
Neutral Common Minion 5 3 3
Sylvanas, the Accused
Battlecry: Destroy an enemy minion. Infuse (7): Take control of it instead.
Neutral Legendary Minion 6 5 5
The Jailer
Battlecry: Destroy your deck. For the rest of the game, your minions are Immune.
Neutral Legendary Minion 10 10 10
Theft Accusation
Choose a minion. Destroy it after you play a card copied from the opponent.
Priest Rare Spell 1
Tight-Lipped Witness
Secrets can't be revealed.
Neutral Epic Minion 3 2 5
Torghast Custodian
Battlecry: For each enemy minion, randomly gain RushDivine Shield, or Windfury.
Shaman Rare Minion 8 6 10
Totemic Evidence
Choose a basic Totem and summon it. Infuse (3 Totems): Summon all 4 instead.
Shaman Common Spell 1
Weapons Expert
Battlecry: If  you have a weapon equipped, give it +1/+1. Otherwise, draw a weapon.
Warrior Rare Minion 3 3 2