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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Anchored Totem
After you summon a 1-Cost minion, give it +2/+1.
Shaman Common Minion 2 0 3
Ancient Totem
Neutral Common Minion 0 0 3
EVIL Totem
At the end of your turn, add a Lackey to your hand.
Shaman Common Minion 2 0 2
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Gigantotem
Cots (1) less for each Totem you've summoned this game.
Shaman Epic Minion 10 8 8
Grand Totem Eys'or
At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Shaman Legendary Minion 3 0 4
Jukebox Totem
At the end of your turn, summon a 1/1 Silver Hand Recruit.
Paladin, Shaman Common Minion 2 0 4
Mana Tide Totem
At the end of your turn, draw a card.
Shaman Rare Minion 3 0 3
Needlerock Totem
At the end of your turn, gain 2 Armor and draw a card.
Shaman, Warrior Common Minion 2 0 2
Party Favor Totem
At the end of your turn, summon a random basic Totem. Infuse (2): Summon two instead.
Shaman Rare Minion 3 0 3
Primalfin Totem
At the end of your turn, summon a 1/1 Murloc.
Shaman Rare Minion 2 0 3
Serpent Ward
At the end of your turn, deal 2 damage to the enemy hero.
Neutral Rare Minion 2 0 2
Sinstone Totem
At the end of your turn, gain +1 Health.
Neutral Common Minion 1 0 3
Stereo Totem
At the end of your turn, give a random minion in your hand +2/+2.
Neutral Common Minion 2 0 3
Totem Golem
Overload: (1)
Shaman Common Minion 2 3 4
Totem Goliath
Deathrattle: Summon all four basic Totems. Overload: (1)
Shaman Epic Minion 5 5 5
Trick Totem
At the end of your turn, cast a random spell that costs (3) or less.
Mage, Shaman Rare Minion 2 0 3
Vitality Totem
At the end of your turn, restore 4 Health to your hero.
Shaman Rare Minion 2 0 3