Rush Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Absorbent Parasite Magnetic, Rush Can Magnetize to Mechs and Beasts. |
Hunter | Epic | Minion | 2 | 3 | 1 | |
Angry Helhound Rush Has +4 Attack on your turn. |
Neutral | Rare | Minion | 4 | 2 | 5 | |
Argus, the Emerald Star Titan Minions to the left of this have Rush, and ones to the right have Lifesteal. |
Demon Hunter | Legendary | Minion | 7 | 5 | 9 | |
Audio Medic Rush Finale: Gain Lifesteal. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Banjosaur Rush Whenever this attacks, draw a Beast and gain its stats. |
Hunter | Rare | Minion | 10 | 5 | 6 | |
Bargain Bin Buccaneer Rush Combo: Summon a copy of this. |
Rogue | Common | Minion | 3 | 3 | 2 | |
Brass Elemental Rush, Divine Shield, Taunt, Windfury |
Shaman | Rare | Minion | 4 | 3 | 3 | |
Building-Block Golem Rush Deathrattle: Summon three random 1-Cost minions. |
Neutral | Rare | Minion | 5 | 6 | 3 | |
Bunny Stomper Your Beasts have Rush. |
Neutral | Common | Minion | 2 | 1 | 3 | |
Burrow Buster Rush Battlecry: Excavate a treasure. |
Neutral | Rare | Minion | 5 | 6 | 5 | |
Chained Guardian Rush, Reborn Costs (1) less for each Plague shuffled into the enemy deck this game. |
Death Knight | Epic | Minion | 11 | 8 | 5 | |
Champion of Storms After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush. |
Shaman | Epic | Minion | 4 | 3 | 5 | |
Crystalline Statue Rush. Starts Dormant. After you draw 4 cards, this awakens. |
Demon Hunter | Rare | Minion | 2 | 5 | 4 | |
Cyclopian Crusher Rush Forge: Gain +3/+2. |
Neutral | Common | Minion | 3 | 3 | 3 | |
Druid of the Claw Choose One - Transform into a 7/6 with Rush; or a 4/9 with Taunt. |
Druid | Common | Minion | 6 | 4 | 6 | |
Drum Soloist Taunt Battlecry: If you control no other minions, gain +2/+2 and Rush. |
Warrior | Common | Minion | 5 | 5 | 5 | |
Eredar Deceptor Whenever you draw a card, summon a 1/1 Demon with Rush. |
Demon Hunter | Common | Minion | 4 | 3 | 5 | |
Evasive Wyrm Rush Divine Shield Elusive |
Neutral | Common | Minion | 6 | 5 | 3 | |
Fable Stablehand Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2. |
Hunter | Common | Minion | 3 | 3 | 3 | |
Fanboy Choosee One - Give a friendly minion +2 Attack and Rush; or +2 Health and Lifesteal. |
Druid, Priest | Common | Minion | 2 | 2 | 2 | |
Fye, the Setting Sun Rush, Lifesteal, Taunt Costs (1) less for each Dragon you've summoned this game. |
Druid | Legendary | Minion | 9 | 4 | 12 | |
General Vezax Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this. |
Warrior | Legendary | Minion | 7 | 7 | 6 | |
Gnomelia, S.A.F.E. Pilot Rush. Also damages minions next to whomever this attacks. Deathrattle: Deal 2 damage to all enemies. |
Neutral | Legendary | Minion | 6 | 4 | 2 | |
Halveria Darkraven Rush After a friendly Rush minion attacks, give your minions +1 Attack. |
Demon Hunter | Legendary | Minion | 4 | 4 | 3 | |
Hollow Hound Lifesteal, Rush Also damages minions next to whomever this attacks. |
Death Knight, Hunter | Common | Minion | 6 | 3 | 4 | |
Illidari Inquisitor Rush. After your hero attacks an enemy, this attacks it too. |
Demon Hunter | Rare | Minion | 8 | 8 | 8 | |
Kologarn Rush. Whenever this attacks a minion, put it in your hand. Deathrattle: Move any in your hand to your opponent's. |
Neutral | Legendary | Minion | 8 | 6 | 10 | |
Lawful Longarm Rush, Lifesteal Battlecry: Gain +1 Attack for each card in your hand. |
Paladin | Common | Minion | 5 | 1 | 5 | |
Living Prairie Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush. |
Shaman | Common | Minion | 5 | 5 | 4 | |
Midnight Wolf Rush Outcast: Summon a copy of this. |
Demon Hunter | Common | Minion | 6 | 6 | 6 | |
Minecart Cruiser Rush, Overload: (2) Battlecry: If you've played an Elemental last turn, don't Overload. |
Shaman | Rare | Minion | 3 | 4 | 5 | |
Minotauren Rush Whenever this minion deals damage, gain that much Armor. |
Warrior | Rare | Minion | 6 | 5 | 5 | |
Mish-Mash Mosher Rush After this attacks, gain +1 Attack and attack a random enemy minion. |
Neutral | Rare | Minion | 8 | 3 | 10 | |
Mister Mukla Rush. Battlecry: Fill your opponent's hand with Bananas. |
Hunter | Legendary | Minion | 6 | 10 | 10 | |
Murloc Growfin Gigantify Battlecry: Summon a Tinyfin with Rush and stats equal to this minion's. |
Shaman | Rare | Minion | 1 | 1 | 1 | |
Nostalgic Gnome Miniaturize Rush. After this minion deals exact lethal damage on your turn, draw a card. |
Neutral | Rare | Minion | 4 | 4 | 4 | |
Ogre-Gang Ace Rush Whenever his attacks, gain Divine Shield (50% chance to gain Lifesteal instead.) |
Neutral | Epic | Minion | 5 | 5 | 4 | |
Ogre-Gang Outlaw Rush 50% chance to attack the wrong enemy. |
Neutral | Common | Minion | 3 | 4 | 4 | |
Ogre-Gang Rider Rush 50% chance to give your hero +3 Attack this turn instead of attacking. |
Neutral | Rare | Minion | 4 | 3 | 6 | |
One Hit Wonder Rush Combo: Gain Poisonous. |
Rogue | Common | Minion | 2 | 2 | 1 | |
Origami Frog Rush Battlecry: Swap Attack with another minion. |
Neutral | Common | Minion | 5 | 1 | 4 | |
Overlord Runthak Rush. Whenever this attacks, give +1/+1 to all minions in your hand. |
Neutral | Legendary | Minion | 5 | 3 | 6 | |
Park Panther Rush. Whenever this attacks, give your hero +3 Attack this turn. |
Druid | Rare | Minion | 4 | 4 | 4 | |
Pipsi Painthoof Deathrattle: Summon a random Divine Shield, Rush, and Taunt minion from your deck. |
Paladin | Legendary | Minion | 7 | 4 | 4 | |
Plucky Paintfin Poisonous Battlecry: Draw a Rush minion. |
Neutral | Common | Minion | 3 | 2 | 3 | |
Power Slider Rush Battlecry: Gain +1/+1 for each minion type you've played this game. |
Warrior | Rare | Minion | 3 | 2 | 3 | |
Rainbow Seamstress Battlecry: If your deck started with a Blood, Frost, or Unholy card, gain Lifesteal, Reborn, or Rush respectively. |
Death Knight | Epic | Minion | 3 | 3 | 3 | |
Rambunctious Stuffy Rush After you cast a Frost spell, gain Reborn. |
Death Knight | Common | Minion | 3 | 4 | 2 |