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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Bogbeam
Deal 3 damage to a minion. Costs (0) if you have at least 7 Mana Crystals.
Druid Common Spell 3
Celestial Alignment
Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).
Druid Epic Spell 8
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Ensmallen
Reduce the Cost and Attack of minions in your deck by (1).
Druid Epic Spell 3
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Planted Evidence
Discover a spell. It costs (2) less this turn.
Druid Common Spell 1
Sparkling Phial
Deal 2 damage.  Your next card this turn costs that much less.
Druid Rare Spell 3
Spread the Word
Draw 2 cards. Costs (1) less for each Attack your hero has.
Druid Common Spell 4
Woodland Wonders
Summon two 2/5 Beetles with Taunt. Costs (3) less if you have Spell Damage.
Druid Common Spell 5