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Stonekeep

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Stonekeep's Comments

Bomb Warrior - #44 Legend (katagami471) - Uldum Post-nerf

It’s not like your minions are either at full health or dead. Sometimes they’re just damaged.

Once you get Boom’s effect, you can also Rush a Mech into something and then duplicate it. You can also do the same with Siamat – Pick Rush + Windfury, for example, hit something and duplicate.

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Bomb Hunter - #66 Legend (Pizza) - Uldum Post-Nerf

What else can people play in Mech/Bomb Hunter if there are no new, viable Mech cards in Uldum? Octosari is just about the only card you can try to fit in

Accodring to stats, highest win rate build runs zero new cards, but it’s still pretty good.

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

You CAN craft adventure cards for a long time now (ever since Standard / Wild format split if I remember correctly). How else would you get the adventure cards from Wild without spending real money?

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Tombs of Terror Coming September 17! New Tavern Brawls, Three Extra Uldum Packs from Legendary Quests!

I would also love them to experiment with the formula. Dungeon Run style of PvE content is fun, but it gets boring when we get it every expansion. If we got it every 2 or 3 expansions, and something else in the meantime, that would be so much better. I know that a lot of people hated Puzzle Lab from Boomsday (I really enjoyed it, but I’m a fan of stuff like that), but at least it was something new.

Sure, Dalaran Heist was AMAZING, but I didn’t even finish it on Heroic, because I already had enough of it after Dungeon Run, Monster Hunt and Rumble Run. And I feel like it will be even worse with every Dungeon Run refresh.

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

There’s one now!

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Tombs of Terror Coming September 17! New Tavern Brawls, Three Extra Uldum Packs from Legendary Quests!

It wasn’t announced yet, but most likely it will be paid with the first wing free like Dalaran Heist.

We don’t really know anything else about it. We expect an official announcement somewhere next week or the week after.

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Tavern Brawl - Valeera's Bag of Burgled Spells

Update: It’s the fifth time we see this Brawl. Comments below this one are old, but can often still be relevant!

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

It still doesn’t look great. I don’t think that the nerf patch is what Quest Hunter needs – it just needs more good ways to produce Tokens and more board flood synergies before Quest is done (because you don’t really have many incentives to flood the board before you complete Quest).

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

The thing about Mage Quest is that requirement and reward don’t really go into the same decks.

It’s easy to cast 10 spells when you play it in a Cyclone Mage-like deck, with LOTS of cheap spells including those that you can play multiple times (Twinspell, Magic Trick). But the upgraded Hero Power is not that great. I mean, it’s still better than ping, but not “I will start with 1 card less” better (since those decks rely heavily on having enough spell synergies in their early game hands).

On the other hand, the Hero Power would fit perfectly into a slower Mage deck like Control or Highlander. Getting extra resources every single turn is amazing when you run this kind of strategy. But those decks don’t have an easy time finishing the Quest, since they don’t play so many cheap spells and early game spell synergies.

So in my opinion, neither the requirement is too big, or the Hero Power is too bad, but it’s just hard to find a deck that can complete the Quest easily AND still wants to sacrifice some of the early game strength for the Hero Power.

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

The counter is separate for regular and for Golden. So basically every scenario:

If you have 3 regular and 1 golden, it will disenchant 1 regular.

If you have 1 regular and 3 golden, it will disenchant 1 golden.

If you have 3 regular and 3 golden, it will disenchant 1 of each.

If you have up to 2 of both, it won’t disenchant anything.

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

It does, if you have more than one (for Legends) or two (for non-Legends).

I just disenchanted 3x Golden Extra Arms, for example :p

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

Yeeeaaah, that probably happens relatively often. But it boils down to bad decisions and dust management :p

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

Highlander Hunter is already shining! It will definitely be one of the strongest decks in the upcoming, post-nerf meta.

I do hope that we’ll see some more Quest decks after the nerfs, though.

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Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes

There’s almost no chance that it will go to Hall of Fame after they decided to take the nerf route.

And you should still disenchant it, because the same principles apply. You get 3.2k Dust and if they decide to HoF it in the future, you can just craft it again for the same amount of Dust with no loss.

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Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon

https://www.merriam-webster.com/dictionary/sarcasm

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Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon

People complaining about the nerfs before they even came out. Never heard that before…

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Combo Priest Deck List Guide – Saviors of Uldum – August 2019

Combo Priest will obviously be weaker, but should still be viable. Not sure if it will play nerfed Extra Arms, though. Probably not.

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Hearthstone Budget Decks For Into the Emerald Dream, Cheap Decks for Laddering in Hearthstone!

What emoji did you try to put? Maybe it’s not recognized on our site or something (not sure).

But I’m glad that you had a nice climb with the deck 🙂

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Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!

I think that changes are always good news for everyone, the game would get boring very quickly if nothing ever changed 🙂 I play nerfed cards a lot and I’m still happy that we’ll see a shift in the meta.

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Tavern Brawl - The Great Amalgamation!

The Brawls has such crazy openings that it’s possible to win even with a cheap/budget deck if you get the right cards and opponent doesn’t draw well.

You see, that’s the thing. You can’t make everyone happy. That’s why they release all kinds of Brawls – with pre-made decks, random decks but also ones where you need to build your own deck.

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