Twig of the World Tree

Twig of the World Tree is a 4 Mana Cost Legendary Druid Weapon card from the Kobolds and Catacombs set!

Card Text

Deathrattle: Gain 10 Mana Crystals.

Flavor Text

For druids who want to branch out.

Twig of the World Tree Card Review

It appears that very shortly after this card was spoiled, the community discovered the dream scenario: Wild Growth, Twig of the World Tree, Nourish for mana crystals, Medivh, the Guardian + Ultimate Infestation on the same turn for a backbreaking swing. While it’s true that this is most likely a game winning play on Turn 5, it’s balanced out by the fact that it will happen very, very rarely. Outside of that, the Twig looks like a really fair card. Too fair, in fact. If you have to break the durability just by attacking, it will take you 5 turns to do so, meaning you get to have 10 mana on Turn 9… yay! The effect is almost the same as that of Kun the Forgotten King, so it has lots of crazy potential. Ultimately, it seems a bit too slow, though it’s nice that it has protection from anti-weapon tech cards and can potentially lock out a Harrison Jones in somebody’s hand.

Card Review by Chimbarozo

Twig of the World Tree Decks

These are the most recent decks that have featured Twig of the World Tree in the last year.

84 Comments

  1. Geirr
    December 4, 2017 at 10:22 pm

    This makes oozes nigh on useless. Once the weapon is in play the weapon kill cards are dead cards in your hand. That alone gives a modicum of control.

    Reply
  2. Turboisa
    November 29, 2017 at 7:11 am

    After the meta settles and there are less people using oozes I will for sure try a malygos combo druid with this, like aviana kun almost

    Reply
    • Ben
      November 29, 2017 at 9:36 pm

      Even if it gets destroyed early you still get 10 mana crystals

      Reply
  3. Spyder9899
    November 26, 2017 at 2:45 am

    I can’t wait to Swashburgler this card with Rogue.

    Reply
  4. Imaloony
    November 26, 2017 at 1:51 am

    The memes are real with this thing. Seems pretty obviously bad. What a lot of people aren’t mentioning is that using all 5 charges of a 1 attack weapon can be tough, and in the case of taunt minions, very unhealthy for your face. And unless you can find a way to break this thing, it won’t give you much of a benefit for your effort.

    Arguably even worse in Arena where you can’t build around it.

    Shoutout to Wild where you can pull off some shenanigans with this and Blingtron. But even there, it’s pretty meme worthy.

    Standard: 1/5
    Arena: 1/5

    Reply
  5. Tamerlein
    November 24, 2017 at 1:11 pm

    On 7 mana play this, then next turn medivh then ultimate infestation. You win.

    Reply
    • Andrew
      November 24, 2017 at 5:38 pm

      Good thinking actually. I think it will be a viable combo.

      Reply
    • Josephus#1580 (NA)
      November 28, 2017 at 8:25 am

      Hey that is a spicy combo.

      Reply
  6. Piterno
    November 23, 2017 at 1:11 pm

    In wild: Play this turn 4, turn 5 play Blingtron. Suddenly you’re 6 mana ahead of your opponent and can play whatever high cost stuff you want.

    Reply
  7. Ypsilon
    November 22, 2017 at 5:22 pm

    People really don’t get the potentiel of this weapon. Even though I only gave 3 stars, it can be good!
    The weapon is not intended to trigger early, it’s intended trigger late! It works like Kun The Forgotten King, it can give you huge board control in the late game, actually already at turn 8 if it’s used with Medivh and ultimate infestation. So it has to be used with a planned combo.

    This card is really bad if you draw it very late.

    If combo druid decks are going to be a thing, then a weapon removal will be good, when the weapon only has 1 durability left, because at that time, it doesn’t matter if your opponent has 9 or 10 mana crystal and they can’t trigger their combo.

    Reply
  8. KaihatsuJai
    November 22, 2017 at 9:14 am

    Just thinking this weapon actually counters weapon destroying minions which we assumed would be played more.
    And it activates on turn 8… if there aren’t any taunt minions to worry about. Yeah, that’s the counter.
    Not bad, but definitely not “must craft”.

    Reply
  9. emanuele
    November 22, 2017 at 7:29 am

    just take any big/ramp druid deck created so far and put this card in it. It just power that deck up anyway.

    Reply
  10. David Cruz Conesa
    November 22, 2017 at 4:40 am

    I don’t see ramp applications, it’s fair too slow to do that. You argue that it would come before of 5 cause ramp, so if you have already ramped need even more? Don’t think so, actual tools are fair better for that. Sure it can be used to OTK with Mally but it would be the combo deck easier to counter in the word. Any weapon removal destroys your win condition.

    Reply
  11. sdfghfgjh
    November 21, 2017 at 8:38 pm

    the savagery synergy tho :^)

    Reply
  12. eTTo
    November 21, 2017 at 6:20 pm

    they’re open crystals guys. I don’t think people realize this. Even if it procs turn 10 you have already used 10 mana and get 10 more. This is a decent card. Can’t be silenced (so far that we see…there’s no mechanic to silence weapon deathrattles) and you’ll always get 10 open crystals (refreshed like Kun) no matter when it breaks

    Reply
    • Jaych
      November 21, 2017 at 6:47 pm

      I realize that, but that still doesn’t change my opinion of it, considering how that was already part of my comment.

      Reply
      • eTTo
        November 22, 2017 at 7:40 am

        Don’t worry homie, wasn’t specifically talking to you. I’m addressing everyone who has devalued this card because they haven’t considered 10 open crystals.

        To everyone if you think Kun is good this should be good. Just as hard to counter

        Reply
  13. Jaych
    November 21, 2017 at 4:56 pm

    Wow, this card is…pretty terrible, actually.

    Multiple problems here.

    1) The durability is way too high for this trigger fast enough for legitimate ramp. If you were attack every single turn this is active, it would break on 9 Mana Crystals, a.k.a the most useless time for it to break, since you’d already be at max. So that’s pretty useless there.

    2) Weapon removal certainly doesn’t hurt this card too hard, but any player with common sense would know to not play the removal until late enough where it doesn’t make a difference. So this doesn’t necessarily counter weapon removal, it just requires it to be played more sensibly.

    3) This isn’t even that good for a tempo turn. Kun is barely that good of a play nowadays, and this is basically a body-less Kun that doesn’t actually do much.

    4) This is terrible in a topdecking war. It’s only okay if you actually draw it before your last 10 cards.

    1/5 Stars from me.

    Reply
    • af
      November 22, 2017 at 1:34 am

      1) It would break on turn 8. 4/5/6/7/8. Giving you 18 mana turn 8. With coin/innervate you could possibly equip it earlier.
      2) It is true that that its bad if this gets taken down turn 10 by Harrison. Can’t argue with that.
      3) This is crazy tempo, Malygos, break twig, swipe, swipe, moonfire, moonfire is already 1 OTK scenario, and not even that far fetched given druids draw and control. Just Malgyos, swipe is a crazy tempo play.
      4) With UI, nourish etc. how often are druids getting into top decking wars?

      3/5, it either has an important role in a combo deck, or its worthless because that deck is not good enough.
      Side note: Hoping this brings malygos druid back.

      Reply
      • Jaych
        November 26, 2017 at 1:14 pm

        Well, here’s another problem:

        If you don’t get the cards necessary for the crazy Malygos turn quickly enough, you’re down in removal pretty quickly. One of Druid’s biggest strengths is its ability to use its Hero Power as removal. When you have this weapon equipped, you only have good removal for the first four swings. And it turns your Death Knight Hero Power into a slightly better Armor Up!. Not to mention, large taunts kinda ruin this. If Big Priest becomes much better, they’ll have this card completely under lock and repurposed hairpin. (Lock and key joke. I thought it was funny.)

        And you’re never going to attempt to Innervate or Coin this out. Using temporary ramp like that should only ever be used for big tempo swings. And Innervating out an in-the-moment Light’s Justice is not a good tempo play.

        I’m kinda tempted to say that The Runespear is better than this one, but I have more diginity than that. Barely.

        Reply
      • hihi
        November 26, 2017 at 2:19 pm

        Yeah, this can be really good. The fact that on turn 10 u can play a big minion, break this, then do something crazy with your 10 mana makes this op. This is like a time warp without the extra card and extra attack. This could even create something like exodia druid, which you need less cards for, and is flexible based on how much health your opponent has. Druid also has gotten a lot of good cards for armor recently like branching paths and the death knight. It should be easy to stall with. This also works extremely well with medivh and blingtron in wild. With Medivh u play twig on turn 7, and then medivh on 8 followed by ultimate infestation. That’s really powerful getting a 7/7 a 5/5, and a random 10 cost. 5/5

        Reply
        • Jaych
          November 26, 2017 at 3:06 pm

          Alright, then you get hit by Twisting Nether/Psychic Scream/Shadowreaper Anduin/Kazakus Polymorph/Brawl/Pyro + Equality. What’s your play now?

          Using it for a Medivh value play is way too easily counterable for it to be competitively viable. The only reliable way to use this is in a Malygos Combo Druid. And that’s still far too unreliable to work.

          Reply
  14. Jason Charles
    November 21, 2017 at 2:58 pm

    With this out on turn 8, you play Medivh (which some Druid decks play already) then Kun, then Ultimate Infestation, which will give you 19/19 worth of stats on the board + a random 10 drop, including the rest of the overpowered nonsense from UI…
    I already hate Druid so I’m not looking forward to swing turns like that, but maybe it won’t be worth replacing another card for this when it’s a setup to ramp, rather than the guarantee a bunch of other cards already give.

    Reply
  15. Daniel
    November 21, 2017 at 12:37 pm

    Imagine: Play this on turn 4. Turn 5 you nurish. Turn 6 you play Mediv and then ultimate infestation. You get a 77, a 55, a random 10 drop, and draw 5 cards. GG

    Reply
    • hihi
      November 26, 2017 at 2:20 pm

      and u deal 5 damage and gain 5 health

      Reply
    • DackFayden
      November 26, 2017 at 6:26 pm

      You forgot that you also played Kun 🙂

      Reply
  16. Helioshade
    November 21, 2017 at 8:21 am

    It has to be of note that (at least from the wording of this card) you PERMANENTLY gain 10 mana crystals (i.e. Your mana crystals are refreshed to 10 and you keep them for the rest of the game). If you take into consideration the amount of times you’ll be hitting something to get the charges low, you’re going to be around turn 9-10 when it gots proc’d (and Druid already has ramp, so it’s generally going to proc when you already have 10 mana crystals). So it isn’t going to be a ramp tool unless there is some sort of self-weapon-destruction, which I doubt will happen (but is entirely possible).

    BUT it also refreshes your crystals, so if your opponent doesn’t kill off your weapon at 1 charge (which I reckon decent players will save their weapon removal until the Druid is at 10 mana already), you can have a free 10 innervates in one turn (essentially Kun). In Big Druid, you can drop a Y’Shaarj with another big thingy. In combo-Aviana-Kun-C’thun OTK, you don’t need Kun. And in Maly Druid, you just drop Maly, proc the last charge, and unleash your moonfires, living roots, swipes, nourish draw into more burn, etc.

    Nevertheless, decent players will be running weapon removal and won’t be letting you get a full 20-mana combo. But it’s nice to dream 😀

    Reply
  17. Blux
    November 21, 2017 at 7:55 am

    Ahh, yes more ramp.
    This card will see play in Big EZ Druid because you can never get enough ramp.

    Reply
  18. Fyi
    November 21, 2017 at 7:46 am

    Oh.
    This is worded like Nourish.
    Not like Wild Growth or Innervate.
    It’s both effects at once.
    I think it has a lot of potential, especially with the turn 2 wild growth => turn 3 Twig => turn 4 Nourish for crystals => turn 5 Medihv, (Kun,) Ultimate Infestation combo seen below for a 7/7 (or 2 with Kun), a 5/5, and a 10 drop on board. This is obviously absolute best case with perfect draws, but it’s certainly interesting. Even if you opponents Oozes the weapon you permanently get the max 10 crystals. I really have no idea if it’s worth running tho. Prob way too finicky of traditional Big Druid, but new cards are always surprising.

    Reply
    • Fyi
      November 21, 2017 at 8:01 am

      Mostly for memes obviously (there’s plenary of ramp as it is) but who knows

      Reply
  19. Rusty
    November 21, 2017 at 6:53 am

    Soooo… let me get this straight:

    If you play this, your oponent has at least 3 turns to counter before you can reap the 10 manas.

    If the opponent at least one Harisson and one Ooze, by turn 7, the enemy will have drawn 30% of his deck; you then have a 50% chance of a hard counter… and that’s if you are not delaying by saving your charges awaiting your combo cards.

    if weapons become a thing, there will be so many counter scenarios like these that this card cannot become viable.

    Reply
    • SimEgg
      November 21, 2017 at 7:35 am

      Ooze and Harisson is bad to play vs this card! If you play this weapon turn 4, then the opponent play ooze you gain 10 mana and have it for the rest of the game.

      Reply
      • Dadada
        November 21, 2017 at 8:29 am

        Do you even play hearthstone? This card gives you mana only for the turn the deathrattle triggers, so if it triggers in the opponents turn it’s useless.It’s like innervate, bro are you rank 20?

        Reply
        • flipflop
          November 21, 2017 at 8:37 am

          It doesn’t say “Deathrattle: gain 10 mana crystals this turn” it says “Deathrattle gain 10 mana crystals” So I assume its permanent (its the same wording as Astral Communion so it must work the same way)
          You shouldn’t run your mouth (keyboard?) like that

          Reply
          • D00mnoodle
            November 21, 2017 at 8:58 am

            Flipflop is right its permanentely 10 mana. So weapon removal is terrible vs This.

        • Mr Stinkbug
          November 21, 2017 at 11:34 am

          Go be a snotty child someplace else. Grownups talking here.

          Reply
        • Dadada
          November 22, 2017 at 9:57 am

          My bad,sorry for being rude before.I had a bad day.Realy realy sorry for my comment,hope you’ll forgive me.

          Reply
    • muzek
      November 21, 2017 at 12:52 pm

      however, playing this card after you already have 10 mana is useless because theres no way to remove your own weapon in druid on the same turn assuming your not using the nerfed innervate. although weapon innervate medivh ultimate infestation seems like a great combo worth bringing in innervate again

      Reply
  20. moroii
    November 21, 2017 at 6:45 am

    This is Gross because the deck it would go in is big druid and the perfect combo would be play this and then break it by playing medivh getting Atiesh which replaces your weapon triggering the deathrattle getting 10 mana to play a UI and get a ten ten, so on your turn 8 (probably earlier)
    you get a 7/7, a 5/5 that draws 5 and 5 armor, and a random 10 drop…

    Reply
    • Raemahn
      November 21, 2017 at 7:42 am

      Mm… except Midevh is a turn 8 play, so it buys you one turn and he’s a one-of in any case. You can already beat that by playing it on turn 4 and then attacking and ensuring you attack each turn until turn 8 when it breaks, buying you two turns.

      TBH: Unless there’s a better way to destroy this weapon, the likelihood of drawing it early enough to make a difference (before turn 4) is fairly small, so I don’t know why you’d take up a card slot with it.

      Reply
      • whitenerdy
        November 21, 2017 at 9:16 am

        Personally, I think this card is practically useless for ramp, but has amazing potential in combo decks. With the weapon down to 1 durability, you can play up to 20 mana of stuff in one turn (Aviana/Malygos shenanigans). If weapon removal becomes common, this won’t work very often, but the potential is insane.

        Reply
  21. mistgun
    November 21, 2017 at 6:39 am

    this card is a buff to thief rogue =)

    Reply
    • Sine
      November 21, 2017 at 7:38 am

      That will be in Highlight videos for sure. Getting this weapon with a Swashburglar and having 10 mana on Turn 5 for the rest of the game is not bad at all 🙂

      Reply
      • Raemahn
        November 21, 2017 at 8:08 am

        Yikes! Yes, that would be a great pull from the thief.

        Reply
  22. Me
    November 21, 2017 at 6:15 am

    Oooh boi, imagine drawing this from tolins goblet…

    Reply
  23. Me
    November 21, 2017 at 6:03 am

    Its basically a time warp… keep in mind that the mana crystals are not empty

    Reply
    • Killy
      November 22, 2017 at 10:30 am

      Time warp let u attack with minions u played in your first turn and u draw a card.

      Reply
  24. Crapcrack
    November 21, 2017 at 5:53 am

    Too slow, let’s say u play this on turn 4. U then have to wait 5 turns to get 10 mana crystals and that’s on turn 9.
    So u basically only ramp 4 one mana crystal on turn 9, that sucks..
    MAYBE u can pull off some cool shenanigans, but it still sucks since u have to invest so much into it and that’s a big downside.
    This card reminds me of Astral communion, that card also has a downside but atleast it’s faster and is somewhat playable.
    1/5

    Reply
    • Sean
      November 21, 2017 at 6:13 am

      Remember that the mana crystals aren’t empty so you can play 9 mana than attack and destroy your weapon and you’ll get others 10 mana crystals

      Reply
      • Crapcrack
        November 21, 2017 at 7:14 am

        I am aware of that, but that does’nt really change a thing, still sucks.

        Reply
        • Alt3r
          November 21, 2017 at 2:07 pm

          Ultimate Infestation just makes this card viable. You get to draw 5, attack, and then get 10 mana to use all the cards you just drew. I think you are looking too much at the ramp aspect rather than the huge value plays, plus since the weapon has attack you can ping something for 1-2 damage every turn before the weapon’s deathrattle. I’m not really saying THIS card is super strong, but the fact UI exists makes this card much more powerful than it would be otherwise.

          Reply
          • Crapcrack
            November 22, 2017 at 2:42 am

            I know that it’s a big tempo gain, but it’s delayed 5 turns, plus ur opponent can also destroy it when it has1 durability and disrupt the mana gain.

        • piterno
          November 21, 2017 at 5:50 pm

          It’s like Kun, but you don’t have to wait until turn 10, and you don’t have to play a 7/7 with your first 10 mana. You can play lich king, attack breaking the weapon, play carnivorous cube and destroy the lich king, then faceless the cube and innervate innervate naturalize naturalize… 4 lich kings on turn 9.

          Reply
          • Ertje
            November 22, 2017 at 2:00 am

            that’s no OTK though, only an OTK would allow for such a long and slow paced deck to do anything.
            a warlock could just twisting nether it, and you get 4 lich king cards, which might be really bad (if it’s any card that draws more, since you most likely have drawn almost your entire deck already)

            Malygos druis is probably what’s going to have this in the deck

          • Killy
            November 22, 2017 at 10:34 am

            Just in Anivia Kun deck it’s doing the “same” thing like Kun. Otherwise Kun is just a 0 mana 7/7 u can only play if u are at 10 mana.

  25. CD001
    November 21, 2017 at 5:53 am

    If the mana crystals aren’t empty there could be some potential for hi-jinks here; if you can hold the Twig at 1 durability until you need an instant 10 mana boost.

    Malygos > break Twig > Swipe; or theoretically Swipe x2, Moonfire x2 for 30 face damage and 12 damage to all enemy minions.

    Tyrantus > break Twig > Menagerie Warden > Defender of Argus; gives 2x 13/13 Taunt creatures that cannot be targeted by spells for removal.

    … and you can always squeeze a free Kun in there as well …

    Don’t think it’ll make a totally viable Standard combo Druid on its own… not one that’s stronger than Big Druid, Aggro Token Druid or Jade Druid anyway.

    Reply
    • Name (Required)
      November 21, 2017 at 6:41 am

      Two interesting combos I would love to try out

      Reply
    • Name (Required)
      November 21, 2017 at 6:48 am

      It states that the mana crystals aren’t empty so you can pull both of these off
      The only problem is Menagerie Warden’s positioning, from what I experienced Menagerie Warden summons the copied beast on her other side meaning you have to kill her off somehow

      Reply
      • D00mnoodle
        November 21, 2017 at 9:00 am

        No you just play the warden on the left side 🙂

        Reply
        • D00mnoodle
          November 21, 2017 at 9:01 am

          Because i think she (like every other token summoning card) summons it to her right

          Reply
  26. Bingo
    November 21, 2017 at 5:37 am

    Bling-o-tron

    Reply
    • EnderGuest
      November 23, 2017 at 8:11 am

      If this works, Druid in Wild will have 10 mana at turn 5 (and he can even skip that with wild growth)…
      Well, I guess flooding the game with early giants is balanced compared to this 2 card combo.
      (But it depends on you drawing them both early)

      Reply
  27. Sismo
    November 21, 2017 at 4:21 am

    Possible ways to trigger it early:
    Spiritsinger Umbra (turn 4 if it survives or turn 7 from hand).
    Medivh (turn 7).
    Arthas (possible turn 9 with frostmourne).
    Then any kind of ramp to play it earlier.

    Best combo i can think off would be medivh, then kun, then ultimate infestation.

    Reply
    • Angryboy
      November 21, 2017 at 4:45 am

      >Umbra only triggers minions
      >Also Umbra is 4 mana, making it turn 5 or 8 if it were possible
      >Medivh is 8 mana

      Reply
  28. Eduardo
    November 21, 2017 at 4:11 am

    Wait until your opponent has 1 weapon charge left until you break it. Your opponent will miss out on his 10 mana and he gave up his turn 4 .This card is bad.

    Reply
    • FisherDarvyk
      November 21, 2017 at 6:36 am

      Let me ask you this bud, when’s the last time you ran weapon hate in constructed. Besides the 1 mana 1/2 pirate dude there is no weapon hate being run atm. Now unless this and/or the other weapons become common there is no need to run weapon hate. If any of the weapons do become good tho people probably will start running weapon hate and that’ll push this card from 2-3 stars down to 1. But in the current meta i could see some fancy combos you could pull with this.

      Reply
      • Sweetings3
        November 21, 2017 at 6:47 am

        actually incorrect, weapon hate will make this card better, as they will not be able to play it at risk of triggering the deathrattle until a much later turn, means they have cards they cannot play

        Reply
        • FisherDarvyk
          November 28, 2017 at 7:29 am

          However if ur playing this card it is most likely for the combo/tempo potential and unless you play it on 4 it will not have a great impact if they break it, maybe giving you 1 or 2 more mana crystals but taking away the huge tempo swing you get from breaking it on your turn and gaining the 10 mana burst. Also, if they’re running weapon hate chances are they’re playing a control deck and if the weapons are consistent enough to see play maybe in midrange. But, in control they wont want to play the weapon hate for tempo anyways and they can simply wait until your turn 10 (or whenever you get to 10 mana) to break it.

          Reply
  29. minelli
    November 21, 2017 at 3:55 am

    this one, then Medivh + kun + ultimate infestation!!!

    Reply
  30. emanuele
    November 21, 2017 at 3:52 am

    read it right, they are not “empty”. Fun on turn 10

    Reply
    • sober667
      November 21, 2017 at 5:27 am

      well we have card wth same effeckt just i quote “gain 2 mana crystals” its nurish so ye you will gain 10 full mana crystals when that wapon broke/triggers its dethrattle so u can do some crazy swings just ramp it in turn 3 and get a way of destroing it cuu need to attack turn 3/4/5/6 to broke it BUT on turn 6 u can burn 6 crystals and swing to get another freaking 10 to get 16 mana on that turn if that is not broken i dont now what is 😀 w8 i now ultimate infestation wich gives you over 20 mana value for 10 mana its just 11 mana value for 4 mana orr if we take it as nurish its 5 nurishes for mana and 1/4 wapon for 4 mana

      Reply
  31. Demix
    November 21, 2017 at 3:36 am

    U’re all damn geniuses. .. ITS a DRUD weapon

    Reply
  32. Thalgande
    November 21, 2017 at 3:33 am

    This will only be good if there will be a card that destroys friendly weapons. triggering the deathrattle of this card by attacking will be too slow since you equip a 1/5 weapon without effect on turn 4 (pretty close to just passing). If weapon removal will be as strong as it seems its going to be this weapon will prevent people from playing that i’d assume. A fun thing to do would be though: do stuff on turn 10(ultimate infestation?) -> twig of the world tree triggers -> kun -> do more stuff for 10 mana (drawn from ultimate infestation?) a slow thing to do but if you can make it work somehow this will be a very strong play (20 mana and a free 7/7 on turn 10)

    Reply
  33. Harrison Jones
    November 21, 2017 at 3:25 am

    That DOES NOT belong in a museum! D:

    Reply
  34. Liam Davies
    November 21, 2017 at 3:16 am

    Let me count the oozes I will carry…

    Reply
    • Liam Davies
      November 21, 2017 at 3:18 am

      Wait, does ooza trigger the deathrattle?

      Reply
      • Vampizard
        November 21, 2017 at 3:24 am

        It will and you will have given your opponent 10 mana for the rest of his turns xD

        Reply
      • Rambo
        November 21, 2017 at 3:30 am

        I

        Reply
    • sober667
      November 21, 2017 at 4:51 am

      I wondered if harrison will see play but now i can think that if its more stull like that it may not bethe case….
      In wild u can get it triggered on 5 mana here crazy

      Reply
  35. Coga
    November 21, 2017 at 3:15 am

    Nice for Warrior with Molten Blade =D
    aka turn 5 = 10 mana

    Reply
    • Shagu
      November 21, 2017 at 3:19 am

      It’s a drid only weapon

      Reply
      • sober667
        November 21, 2017 at 4:24 am

        Molten blade bypases that restricion so it can chenge into any wapon beside token ones yes ANY NEW LEGENDARY wapon

        Reply
        • KonzoPL
          November 21, 2017 at 9:46 am

          I don’t think so. Since cards like kabal courier can’t discover quests, molten blade will most likely not able to transform into legendary weapon.

          Reply
          • Wromeo
            November 21, 2017 at 3:54 pm

            Molten works like Shifter Zerus, so I think it would be able to become legendary weapons, like how Zerus can become class legendaries.

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