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Yellorambo

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yellorambo's Articles

Kill Frenzy: How Good is Hearthstone’s Latest Keyword?

A key part of Hearthstone’s design is the relative simplicity of its keywords, as the slow increase in complexity over time makes it easy to pick up and play while also allowing room for the developers to make sweeping changes like the introduction of tribal spells at the same time as adding something like Frenzy […]

The Top Classic Decks to Try (Again) in Classic Mode

We’ve released an updated version of this article – check it out here! The exciting announcement of Classic Mode in Hearthstone should allow us veterans to revisit the golden oldies of the game. Though we still remember those times and some of those ludicrously chunky decks, approaching that version of the game can be […]

From Dungeons to Duels: Revisiting Monster Hunt and the Puzzle Labs

So how do you follow up something as iconic as the original Dungeon Run? You don’t, really, at least as far as the next expansions’ solo content is concerned: first, a smaller-scale version with minor tweaks, then a bunch of puzzles followed. Still, there were lessons learned and ideas which would return in the future […]

The Racers Still Alive: Why These Cards Are in the Mini-Set Instead of the Main One?

Hearthstone’s mini-set is strongly linked to the previous card release in terms of keywords and themes, so why did these cards end up in the later release instead of the main one? Though we can’t know for sure, we can make some educated guesses and reveal some design considerations in the process. Qualification […]

Hearthstone’s Classic Legendaries: Where Are They Now?

As Edwin van Cleef is getting ready to pack his belongings before being booted out of Standard, burdened by that extra mana cost, it’s worth noting how he’s only the second of the original class legendaries to bite the dust. Indeed, a look back at the gang of nine serves as both an interesting trip […]

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