I played 20 games with it which is not a very big sample size and I was swapping cards while playing. After playing for awhile the main problem I have is shield slam and Yipp. Emberscale drake really isn’t enough armor gain synergy to justify running those cards. I replaced both shield slams with Smolderthorn Lancer for more dragon synergy but you could easily just add another execute. I also have no desire for revenge (this one might just be a personal preference) if your low enough to get the 3 damage from revenge your probably gonna lose anyway cause this deck runs 0 healing or armor recovery. I replaced revenge with warpath. I had many games where I really wish I had a brawl but I think that can be fixed with warpath. I also didn’t really get why spider tanks are in the deck fierce monkey is all same stats with taunt and if u wanted more drake synergy you can run Nightmare Amalgam (again same stats). Same with the argent horseriders I replaced those with rabid Worgens. You could even consider replacing emberscale with Darius Crowley and this deck will start to look like a tempo warrior deck from witchwood era. Other things to note I rarely had a game where I was really glad I had the Drakonid Crusher early game isn’t strong enough to play them on curve and late game you have better cards to play. I would also consider running grom its hard to finish games sometimes with a lack of burst damage from hand and you have alot of synergy cards to activate him. Synergy between cards has gotten so strong in hearthstone I think overall you need to commit to either dragon synergy or rush/tempo with this deck.
I played 20 games with it which is not a very big sample size and I was swapping cards while playing. After playing for awhile the main problem I have is shield slam and Yipp. Emberscale drake really isn’t enough armor gain synergy to justify running those cards. I replaced both shield slams with Smolderthorn Lancer for more dragon synergy but you could easily just add another execute. I also have no desire for revenge (this one might just be a personal preference) if your low enough to get the 3 damage from revenge your probably gonna lose anyway cause this deck runs 0 healing or armor recovery. I replaced revenge with warpath. I had many games where I really wish I had a brawl but I think that can be fixed with warpath. I also didn’t really get why spider tanks are in the deck fierce monkey is all same stats with taunt and if u wanted more drake synergy you can run Nightmare Amalgam (again same stats). Same with the argent horseriders I replaced those with rabid Worgens. You could even consider replacing emberscale with Darius Crowley and this deck will start to look like a tempo warrior deck from witchwood era. Other things to note I rarely had a game where I was really glad I had the Drakonid Crusher early game isn’t strong enough to play them on curve and late game you have better cards to play. I would also consider running grom its hard to finish games sometimes with a lack of burst damage from hand and you have alot of synergy cards to activate him. Synergy between cards has gotten so strong in hearthstone I think overall you need to commit to either dragon synergy or rush/tempo with this deck.