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Nightfall

DecksFavoritesPlayersComments

Nightfall's Comments

Ogre-Gang Outlaw

Why does this guy not have Charge? C’mon, now you need an enemy minion on board to have a chance at charge…

2/5

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Ogre-Gang Rider

I feel like this guy could’ve had 4 attack and be perfectly fine. That suggests to me it’s gonna be a bad card…

2/5

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Ogre-Gang Ace

Truly the ace of the ogre team. It reminds me of Gangplank Diver, but instead it can attack immediately. Sadly, it does come with a risk of not getting Divine Shield. Add to that the fact Gangplank Diver never really saw play, and…

2/5

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Kingpin Pud

Perfect stats for the cost

5/5

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Gold Panner

I just feel there are better ways to draw cards these days…

2/5

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Trapdoor Spider

There are some very cool ways in wild to make this little guy invincible while attacking. Sounds like a fun combo I simply can’t resist.
Beyond that, it’s honestly pretty good. Unless your opponent happens to have a 1-mana minion with 2 attack, it’s at least gonna trade equally in cost. Only problem is that it doesn’t prevent battlecries, so the opponent could still get their value out of their minion.

But hey, it does stop Yogg before it can trigger any TITAN abilities!

3/5

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Miracle Salesman

I can see this in Sif mage, but beyond that it’s unlikely to see play. Some sort of ‘spell damage’ support would be needed, and not Sif-style all bundled in 1 card, but like a package that rewards playing minions with spell damage.
As for the fact that you can pay 1 mana to draw a card, that’s sweet. Just not sure if it’s worth running this minion.

2.5/5

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High Noon Duelist

3 mana 4/3 with a delayed draw that has a 50% of backfiring unless your deck truly on average has higher cost cards than most decks.
I like it…
If both cards cost the same, are they both destroyed or both drawn?

2/5, but absolute meme material.

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Saloon Brewmaster

One synergy I saw mentioned was with Theldurin the Lost, which was revealed for hunter. Sure, that works, but you can only run one copy of this card, so you can’t even consistently bounce that lad back to hand.
Still, I expect that legendary to get SOME more support, so it might work out.

And of course nutty with Yogg, yikes.

3/5

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Sunspot Dragon

I can definitely find a spot for this card in some deck. It’s at least a perfect fit for my SUPREME ARCHEOLOGY warlock in wild!

4/5

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Horseshoe Slinger

Why would they make Quickdraw cards so bad you wouldn’t run them even if their quickdraw effect always triggered? I think they just want to make Flint Firearm really bad…

1/5

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Cactus Rager

Ahhh, the expansion wouldn’t be complete without its complimentary Rager card…

1/5

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Greedy Partner

A coin, huh… That’s actually useful. Stats are on point too… In the right deck, with enough 2-costs, this is a card I could see being run.

3.5/5

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Linedance Partner

no… just no…

1/5

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Rowdy Partner

I don’t see what deck runs enough 4-cost minions to run this.

1/5

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Eroded Sediment

Why would you want a bad elemental from your mediocre elemental?

2/5

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Dang-Blasted Elemental

Too little too late. 2 damage to all is nice, but not on turn 4.

2/5

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Whelp Wrangler

I don’t see this getting play if there isn’t some magical ‘whelp’ synergy.

2/5

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Gaslight Gatekeeper

Is the Supreme Archeology quest finally gonna be playable in wild?!?

Probably not, but because it helps in that respect it gets a complimentary 5/5 stars from me!

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Dryscale Deputy

In the right deck, super useful. I just have to wonder if that deck will exist. There are so many spells that aren’t impressive enough to get another copy of, and if you put it in a deck with just a few major spells, the value might come too late

3/5

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