I think that there is a big problem with the philosophy of balance.
we can have powerful cards but they should feel fair and to that extent your opponents should be able to react to them somewhat.
in dark beyond we got starships. and the decks that play them are now infinite armor. that is not the problem though. the problem is exodar dealing overkill damage to face (probably paired with ceaseless)
we have same thing in imbue mage too much face damage and oh your minions died so play aesina to end the game.
but we also have things like leech dk. when he steals your health the only thing you can do is play amara/story of amara to regain it. what if the sucking was stronger but could not do anything to heroes health? it was similar with plagues. reno lone ranger. odyn. excavate warlock.
we can have really powerful things in the game but opponent should be able to interact with it.
to balance some things they should be symetrical for both players and yes you will probably utilize the effect better. but maybe not in all games.
the design should be on PLAYING the game not ENDING the game.
and yes this would mean reworks to old cards.
I think that there is a big problem with the philosophy of balance.
we can have powerful cards but they should feel fair and to that extent your opponents should be able to react to them somewhat.
in dark beyond we got starships. and the decks that play them are now infinite armor. that is not the problem though. the problem is exodar dealing overkill damage to face (probably paired with ceaseless)
we have same thing in imbue mage too much face damage and oh your minions died so play aesina to end the game.
but we also have things like leech dk. when he steals your health the only thing you can do is play amara/story of amara to regain it. what if the sucking was stronger but could not do anything to heroes health? it was similar with plagues. reno lone ranger. odyn. excavate warlock.
we can have really powerful things in the game but opponent should be able to interact with it.
to balance some things they should be symetrical for both players and yes you will probably utilize the effect better. but maybe not in all games.
the design should be on PLAYING the game not ENDING the game.
and yes this would mean reworks to old cards.