• RenoLock
o This is a really bad matchup.The only way to win is to really burn them down unexpectedly. With their hero power they will often out value and out card you. They also have a lot of AoE and a lot of healing other than Reno Jackson so account for the random Healbot. Here sometimes you might want to trade more than use your spells because you spells could win you the game with burst.
o Aggressive Mulligan: Manawyrm, Mad Scientist, Flamecannon, Frostbolt, Sorcerer’s Apprentice
• Aggro Shaman
o This is a even matchup. Use your spells to destroy thier early board presence and make sure you keep yours. Many of thier cards have overload so if you manage to keep board control you should be fine because it will be hard for them to do anything with less mana than you.
• Secret Paladin
o This is a pretty even matchup. Sometimes they will get the Secretkeeper, Knife Juggler, Muster for Battle, Piloted Shredder, Loatheb, Mysterious Challenger, Dr. Boom, Tirion Fordring mana curve and there is nothing you can do about it. If you have coin you should keep it for turn 3 with flamewaker for 2 missiles on muster for battle minions(very important). Keeping board control is very important here. Your hero power is also very good here. Make sure you always put yourself into a position where you don’t get rekt by consecration(also very important!). Unfortunately Flamecannon is not great in this matchup because of the multiple targets that appear. Get rid of Knife Juggler IMMEDIATLY because that and muster for battle can be enough to destroy your entire early board making it very difficult to recover from.
o Aggressive Mulligan: Arcane Missiles, Manawyrm, Mad Scientist, Flamewaker, Frostbolt, Sorcerer’s Apprentice
• Dragon/Control Priest
o This is a tough matchup. Priest has a lot of AoE spells that can be tough to fight through. Just fight through all of their stuff and hopefully get them down to the 10 damage range for 2x fireball when you hopefully draw it. Control Preist has Justicar that can be very frustrating to deal with. Flamecannon is really good in these matchups!
• Freeze Mage
o This is can be tricky. Freeze Mage has a lot of removal and access to Alexstraza. Since there is no heal in the deck this will be a tough matchup. Try to kill their Acolyte of Pains in one hit with frostbolt or flamecannon(since it will be dead most of the game). Save fireball for face, Antonidas, Doomsayer, or any big minions that may arise, usually face. All there is to it is to fight through their spells and hope they don’t have combo.
• Midrange/Aggro Druid
o This should be a free win either way. Often Midrange Druid won’t have a very aggressive early game, punish this for them. Druid has Swipe which should normally be a 1 for 1 trade against a drake or something of the sort. Against Aggro Druid make sure that you play all of your cards before killing Fel Reaver. This will make them mill all of their cards giving you significant advantage and often the game if all of their cards are milled.
• RenoLock
o This is a really bad matchup.The only way to win is to really burn them down unexpectedly. With their hero power they will often out value and out card you. They also have a lot of AoE and a lot of healing other than Reno Jackson so account for the random Healbot. Here sometimes you might want to trade more than use your spells because you spells could win you the game with burst.
o Aggressive Mulligan: Manawyrm, Mad Scientist, Flamecannon, Frostbolt, Sorcerer’s Apprentice
• Aggro Shaman
o This is a even matchup. Use your spells to destroy thier early board presence and make sure you keep yours. Many of thier cards have overload so if you manage to keep board control you should be fine because it will be hard for them to do anything with less mana than you.
• Secret Paladin
o This is a pretty even matchup. Sometimes they will get the Secretkeeper, Knife Juggler, Muster for Battle, Piloted Shredder, Loatheb, Mysterious Challenger, Dr. Boom, Tirion Fordring mana curve and there is nothing you can do about it. If you have coin you should keep it for turn 3 with flamewaker for 2 missiles on muster for battle minions(very important). Keeping board control is very important here. Your hero power is also very good here. Make sure you always put yourself into a position where you don’t get rekt by consecration(also very important!). Unfortunately Flamecannon is not great in this matchup because of the multiple targets that appear. Get rid of Knife Juggler IMMEDIATLY because that and muster for battle can be enough to destroy your entire early board making it very difficult to recover from.
o Aggressive Mulligan: Arcane Missiles, Manawyrm, Mad Scientist, Flamewaker, Frostbolt, Sorcerer’s Apprentice
• Dragon/Control Priest
o This is a tough matchup. Priest has a lot of AoE spells that can be tough to fight through. Just fight through all of their stuff and hopefully get them down to the 10 damage range for 2x fireball when you hopefully draw it. Control Preist has Justicar that can be very frustrating to deal with. Flamecannon is really good in these matchups!
• Freeze Mage
o This is can be tricky. Freeze Mage has a lot of removal and access to Alexstraza. Since there is no heal in the deck this will be a tough matchup. Try to kill their Acolyte of Pains in one hit with frostbolt or flamecannon(since it will be dead most of the game). Save fireball for face, Antonidas, Doomsayer, or any big minions that may arise, usually face. All there is to it is to fight through their spells and hope they don’t have combo.
• Midrange/Aggro Druid
o This should be a free win either way. Often Midrange Druid won’t have a very aggressive early game, punish this for them. Druid has Swipe which should normally be a 1 for 1 trade against a drake or something of the sort. Against Aggro Druid make sure that you play all of your cards before killing Fel Reaver. This will make them mill all of their cards giving you significant advantage and often the game if all of their cards are milled.