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Hsaverageplayer

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hsaverageplayer's Comments

Max McCall Discusses the Adventure/Expansion Creation Process

Yes, you are right about Reno Priest and Miracle rogue. I played these two a lot. Still, with the introduction of the new pirates, miracle rogue is a lot more aggro than before, and i do not really like that, but it remains a deck I really like. maybe i was a bit too harsh about the game, but the combination of the aggro shaman and the aggro warrior, the new jade mechanic, too many generally op cards, the horrible new mechanic of hand buff, all the time i had to lose over and over facing that cancer of a secret hunter, the death of patron warrior, now of tempo and freeze mage and control warrior, is too much for me to keep playing. Great decks die, Bad decks arise. IMO they MAYBE are trying to make the game better but they are doing everything wrong

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Max McCall Discusses the Adventure/Expansion Creation Process

I agree that that the community is the problem, but that is mainly because Blizzard, as I was saying, wants to keep the game simple, for casual players, trying to appeal the more people possible. These people do not invest too much time in the game they just want to have some fun and are not looking for strategical depth, so they all play cheap and easy to play aggro. The error blizzard does is releasing so many OP card that really make aggro super strong. Small time buccaneer, patches, 4(6) mana 7/7, spirit claws, WTF?!? Pirate warrior was rising and saw some play before Gadgeztan, so they made it stronger. The hell? they could see it coming. they even introduced the new jade mechanic, the most stupid thing in the history of the game. And let’s talk about Drakonid operative. Why should that card be so good? Do they not remember that discover minions usually have a stats downside? So IMO it really matters what they release.

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Max McCall Discusses the Adventure/Expansion Creation Process

The problem here IMO is that there is no balance, there are far too many people playing aggro. they are like 50% of the meta. Before giving up with the game, the only thing I did in my games was trying to survive aggression, and in the and i got bored

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Max McCall Discusses the Adventure/Expansion Creation Process

Wow, so much work and you achieved to make the game dull, stupid and unbalanced. I played the game at least 1 and a half year, i loved it, and after LoE it’s getting worse and worse. there’s cancer everywhere, the meta is all OP midrange and aggro decks which do not require thinking for being played (dragon priest, jade druid, aggro warrior, aggro shaman). These decks are tremendously strong and do not have a strategy. The only decks playable are renolock and reno mage, but still it is not fun to play always against the same cancer. control warrior, freeze mage, handlock, n’zoth pally are all dead. Experimenting is really hard cause you’ll get rekt all the time. RIP this game. Blizzard, I’m sorry but you are going in the wrong direction; you want the game to be for casual players and you keep it simple. For example, do you realize that there are no Combo decks anymore?!? this is a ccg, are there are no viable combo decks. Totally ridiculous. Yes, there are anyfin paladin and “confuse” priest, but they are weak and see virtually no play. So please don’t let the upcoming expansions be Crap again (not to mention the art, with every expansion the game seems more and more for children).

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