Quite a nice list, it’s very useful to know what synergies to look out for when playing Renounce Darkness. In fact, these very synergies show how useful it is to build a deck core out of Neutral minions that satisfy these roles and can be played on curve otherwise.
Some of these requirements are satisfied by a few neutral cards in this deck:
– Shredder is a Mech
– Loot Hoarder, Belcher, Shredder, Sylvanas, and Dr. Boom are Deathrattle
– Azure Drake is a dragon, but also provides battlecry and spellpower.
Others aren’t satisfied because including these cards weakens your deck quality overall:
– Murloc
– Pirate
– C’Thun cards in a non-C’Thun deck (though C’Thun’s Disciple may be an exception)
The solution to this is likely placing more draw into your deck; this allows you to ignore dead draws such as Anyfin Can Happen (which you probably shouldn’t be playing anyway) and draw into other cards that can enable that synergy (Beast for Hunter, Self-Damage for Warrior).
I’ll definitely say though, with there being so many Beast requirements in the Hunter class, it might be worth playing a few solid Neutral Beasts such as Stranglethorn Tiger or Haunted Creeper for the effect.
One other thing, this deck is meant to be played in the Wild format so there would probably be different synergies to emphasize, particularly Mech or Deathrattle.
Quite a nice list, it’s very useful to know what synergies to look out for when playing Renounce Darkness. In fact, these very synergies show how useful it is to build a deck core out of Neutral minions that satisfy these roles and can be played on curve otherwise.
Some of these requirements are satisfied by a few neutral cards in this deck:
– Shredder is a Mech
– Loot Hoarder, Belcher, Shredder, Sylvanas, and Dr. Boom are Deathrattle
– Azure Drake is a dragon, but also provides battlecry and spellpower.
Others aren’t satisfied because including these cards weakens your deck quality overall:
– Murloc
– Pirate
– C’Thun cards in a non-C’Thun deck (though C’Thun’s Disciple may be an exception)
The solution to this is likely placing more draw into your deck; this allows you to ignore dead draws such as Anyfin Can Happen (which you probably shouldn’t be playing anyway) and draw into other cards that can enable that synergy (Beast for Hunter, Self-Damage for Warrior).
I’ll definitely say though, with there being so many Beast requirements in the Hunter class, it might be worth playing a few solid Neutral Beasts such as Stranglethorn Tiger or Haunted Creeper for the effect.
One other thing, this deck is meant to be played in the Wild format so there would probably be different synergies to emphasize, particularly Mech or Deathrattle.